- May 8, 2018
- 138
- 194
I believe a good porn game story comes from good character writing, and the player's ability to relate to them. A lot of games out there suffer from this problem: It's hard to relate to the characters. It's hard to care about the characters at all. The sex scenes feels hollow and empty.
I'm gonna try to elaborate on ways on how to fix this.
Basically, the characters or character (since a lot of porn game stories are usually told from a single perceptive) has to be relatable in some way. The player doesn't have to fully aware of that character's personality or motivation or backstory, but he/she has to be at least able to understand the feelings and motivation of the character in the moment.
Why did I say that the player doesn't have to know everything right away? It's because it's easy to lose a player's attention if too much exposition is given. Too little exposition, they don't have a reason to care. Too much exposition, and you risk losing their interest.
The player only needs to know, what he/she needs to know for that particular moment/scene. This creates a touch point where the player can begin to understand and relate to that character.
The character's behavior has to be consistent as well, they have to have a reason (told or not told) to do/say what they are doing/saying. Inconsistent character behavior makes relating to the character hard, as you would expect it to be. If the player is able to predict a character's actions by judging their previous actions and behavior, then you have succeeded. Of course, this isn't an ironclad rule, it's just a best practice.
Indeed, this is a typical porn game story. It's serviceable for what it is, a game that's meant to be fapped to. If it gets your rocks off, good enough right? Some would say otherwise.
I think that premise is a little hollow and lacks 3 things. Who, Why, How.
Who: Who is the player character?
The player character's charismatic, confident appearance is an act, on the inside he's unsure of himself, fragile and easily hurt. Something happened to him a long time ago, he was bullied for his social awkwardness by his peers. Now that he's in this new school, nobody knows him. WAIT, the bullies are here in this school as well, but they don't remember him at all.
Why: Why did the fucking happen?
He wants to prove to himself that he can be popular if he tries to be, he wants to feel good about himself.
He also wants to get revenge on his bullies, by essentially stealing away their girlfriends.
How: How (and what) led to the fucking.
To successfully steal their girlfriends, he must first get close to them. Afterwards, he needs to formulate a different attack plan for each girl, so no 2 conquests are the same. Then he has to struggle to get to each one (at the same time, he has to avoid attracting the bullies's attention to himself), then succeed after some trials and difficulty. It should never be too easy.
I believe with these 3 questions answered, the premise has improved.
The main character is not likable at all, but he has a reason to do what he does and most importantly, YOU UNDERSTAND why he does what he does. Now with the extra layer of character, motivation and conflict on top of the initial premise, it's a game that's meant to be fapped to, and is a revenge story as well.
You can try to answer the 3 questions to my example premise as well. You will most definitely come to a different premise, but still has the same core idea.
A hard to believe scenario/story premise can be made 'believable' if the participating character's motivations are made clear to the reader/player.
Welp, it's just my opinion anyway... What do you guys think?
TL;DR: Your players should be able to relate themselves or understand your game's main character/insert character's motivations. Have them act consistently. If you can't answer the who, why and how of your porn game story, perhaps you should write more, elaborate more.
I'm gonna try to elaborate on ways on how to fix this.
Basically, the characters or character (since a lot of porn game stories are usually told from a single perceptive) has to be relatable in some way. The player doesn't have to fully aware of that character's personality or motivation or backstory, but he/she has to be at least able to understand the feelings and motivation of the character in the moment.
Why did I say that the player doesn't have to know everything right away? It's because it's easy to lose a player's attention if too much exposition is given. Too little exposition, they don't have a reason to care. Too much exposition, and you risk losing their interest.
The player only needs to know, what he/she needs to know for that particular moment/scene. This creates a touch point where the player can begin to understand and relate to that character.
The character's behavior has to be consistent as well, they have to have a reason (told or not told) to do/say what they are doing/saying. Inconsistent character behavior makes relating to the character hard, as you would expect it to be. If the player is able to predict a character's actions by judging their previous actions and behavior, then you have succeeded. Of course, this isn't an ironclad rule, it's just a best practice.
Now then, a by-the-books porn game story would make the main character an absolute CHAD, he is attractive, has a huge dick, maybe rich, charismatic, confident, etc. All the girls are hot, sexy and unique. He fucks the shit out of them and has the best harem ever.An Example Premise - 'The player plays a male transfer student to a new school. Then over the course of a year, he gets to fuck all of the hottest girls in that school.'
Indeed, this is a typical porn game story. It's serviceable for what it is, a game that's meant to be fapped to. If it gets your rocks off, good enough right? Some would say otherwise.
I think that premise is a little hollow and lacks 3 things. Who, Why, How.
Who: Who is the player character?
The player character's charismatic, confident appearance is an act, on the inside he's unsure of himself, fragile and easily hurt. Something happened to him a long time ago, he was bullied for his social awkwardness by his peers. Now that he's in this new school, nobody knows him. WAIT, the bullies are here in this school as well, but they don't remember him at all.
Why: Why did the fucking happen?
He wants to prove to himself that he can be popular if he tries to be, he wants to feel good about himself.
He also wants to get revenge on his bullies, by essentially stealing away their girlfriends.
How: How (and what) led to the fucking.
To successfully steal their girlfriends, he must first get close to them. Afterwards, he needs to formulate a different attack plan for each girl, so no 2 conquests are the same. Then he has to struggle to get to each one (at the same time, he has to avoid attracting the bullies's attention to himself), then succeed after some trials and difficulty. It should never be too easy.
I believe with these 3 questions answered, the premise has improved.
The main character is not likable at all, but he has a reason to do what he does and most importantly, YOU UNDERSTAND why he does what he does. Now with the extra layer of character, motivation and conflict on top of the initial premise, it's a game that's meant to be fapped to, and is a revenge story as well.
You can try to answer the 3 questions to my example premise as well. You will most definitely come to a different premise, but still has the same core idea.
A hard to believe scenario/story premise can be made 'believable' if the participating character's motivations are made clear to the reader/player.
Welp, it's just my opinion anyway... What do you guys think?
TL;DR: Your players should be able to relate themselves or understand your game's main character/insert character's motivations. Have them act consistently. If you can't answer the who, why and how of your porn game story, perhaps you should write more, elaborate more.