- Feb 26, 2024
- 6
- 8
Introduction
Hello, my name is Pervy Pixels, and I would like to introduce you to the game I am working on. For some of you, it should look familiar. I am going to take the base of an abandoned game called “Six Serpents” and build my own game from the ground up, using assets provided by that game.
Did you get permission?
I used to be a big fan of Six Serpents, and I wanted to see it succeed. However, the gameplay was not polished, and it introduced a few characters I did not care about. After abandonment of the game, I have requested the game developer if I could use the assets from his game as the base of my own. He granted me permission, stating that the game has been abandoned for a long time.
What will you do differently?
Right now, I am working on the story and gameplay elements. I want to release a strong prologue in which you can see the gameplay at work. I plan the prologue to be quite short, but with the gameplay elements in place, players can test how they are implemented and provide me with feedback. Having all the gameplay elements in place means that I have a good foundation I can build on.
And in the meanwhile, I managed to hire the original artist. He has levelled up his drawing skills, which means that you will see even more juicy content soon.
Now what?
I don’t know, perhaps give me your blessings? I will use this thread to provide updates for the game. If you have any questions, please let me know.
Hello, my name is Pervy Pixels, and I would like to introduce you to the game I am working on. For some of you, it should look familiar. I am going to take the base of an abandoned game called “Six Serpents” and build my own game from the ground up, using assets provided by that game.
Did you get permission?
I used to be a big fan of Six Serpents, and I wanted to see it succeed. However, the gameplay was not polished, and it introduced a few characters I did not care about. After abandonment of the game, I have requested the game developer if I could use the assets from his game as the base of my own. He granted me permission, stating that the game has been abandoned for a long time.
What will you do differently?
- You will be a student, not a teacher.
- You will be able to finish quests in any order you want.
- I plan on having at least two routes per character: romance and corruption.
- Romance: The character will love you, and you will not share her with others.
- Corruption: You will corrupt the character into making her do anything you want. This might include whoring her out for your own benefits.
- I will only use known Harry Potter characters, there is no room for characters people don’t care about.
- Of course, there are missing characters. I have plans on adding much more (female) characters, so that there will be a lot of content. But that’s something for the future.
- Implement the core gameplay mechanics beforehand, and then use that as base for the game.
- Sandbox system, to add a layer of discovery.
- This includes a map, so that you can easily navigate through the game world.
- Gallery system, so that you can see which images you have unlocked.
- This will be done in the form of a “Pensieve”.
- Quest log, so that you know what you need to do for story progression.
- This will be done in the form of a “Remembrall”.
- … and more to come.
- Sandbox system, to add a layer of discovery.
Right now, I am working on the story and gameplay elements. I want to release a strong prologue in which you can see the gameplay at work. I plan the prologue to be quite short, but with the gameplay elements in place, players can test how they are implemented and provide me with feedback. Having all the gameplay elements in place means that I have a good foundation I can build on.
And in the meanwhile, I managed to hire the original artist. He has levelled up his drawing skills, which means that you will see even more juicy content soon.
Now what?
I don’t know, perhaps give me your blessings? I will use this thread to provide updates for the game. If you have any questions, please let me know.
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