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RPGM The Wish [V0.29] [The Sex Game's Stories]

1.90 star(s) 23 Votes

TSGS

Active Member
Game Developer
Oct 21, 2019
709
460
How do I level skills like "Crochet" (lock picking) or Spying? Where do I get swords and armor?

The game is still insanely grindy and poorly designed. At the very start of the game it takes three hits to kill a bat, and the bat gives 1 drop and 5 xp. As you need 100 to go to level 2 (which is not really that big of an increase, but we'll get to that), that's an effective 15 xp if you burn the drop to get XP.

.....
1. If you had read the introduction and explanations from the beginning of the game, all the items you can interact with are indicated by the "exclamation bubble" animation (this will be replaced by an arrow later) and it seems to me that the bag is very conspicuous in the middle of the grass and that the introduction ends with Sweetie telling you not to forget to pick it up otherwise you won't have access to your inventory. I find that putting stars everywhere is ugly, especially if their location has been given and the cave has been mapped to directly see the items you can pick up.

2. When you enter the cave for the 1st time, there is an explanation of each object you can interact with (2nd introduction with also the "exclamation bubble" animation to indicate them). There's also an explanation about the potion system to increase skills (+ hint from the book with all the explanations if you ever forget how it works and it also explains that it increases lock picking and spying).

3. I have already explained that the monster system will be modified, that new monsters will be added and they will be sorted to see them in the order of encounter in the bestiary (book received in the introduction by Sweetie) but that this will be done later because I will have to change the whole drop system that works with a special event (everything must be changed at the same time otherwise there will be a huge bug in the victory reward). In addition, it is also explained in the introduction that droplets can be given to the Wish Crystal in exchange for XP (this allows you to be more powerful faster especially since 1droplet gives 10xp).

4. Equipment can be purchased in the cave, see the 2nd introduction. There is only one set to buy and it can be upgraded if you find the forge. The boss of the 10th area is normally killed at LVL100 (not yet tested). The LVL max is 999. An 11th area will be added with a final boss that will give you something to make a wish (you can only have 1 and you will have to do the 10th and 11th area at the same time).

5. XP and drop are changed by 1 skill and when that skill reaches certain levels, everything is multiplied. When this skill is maxed out, XP and droplets are multiplied by 5. Area 1 => monsters give 5 droplets and 25xp / area 10 => *10 compared to area 1 *bonus (if *5 = 50 droplets and 1250xp).

6. You can be stronger by earning bonuses. Going to the gym gives a physical damage bonus, and gaining intelligence gives magic damage to spells that companions teach you (see Sweetie's explanation of companions before Souls are unlocked).

7. The game is not finished and for now, I'm working on adding sexual content but I still have to prepare the new potions with monster hair, eyes and teeth because they are less used (less random encounters and monster drop parts *2).

8. The game has been created with as little dialogue as possible for people who prefer action to reading. You just have to read the introduction to know how the game works and read all little explanation the NPCs give, otherwise you'll be lost.

9. If you want to play with 2 hands, the game works with the Xbox PC controller and I give the keys in the introduction (I haven't tested the other controllers). If you prefer the keyboard, it can be configured in the options so you can choose between 1 or 2 hands. But otherwise the game works very well just by using the mouse (there is just no shortcut for the map and smartphone but they are in the inventory).

10. The first 4 monsters in the game (not including the 1st boss) are the basic Rpgmaker monsters and these have been modified to make them weaker. Also, if you go to town to earn money to buy equipment and earn permanent bonuses, they will be even weaker. Remember, the game starts by saying that the hero is a normal person but lonely, friendless, and abused every day until... He finds himself facing magical creatures and it's only natural that he prepares to face them. There is also a pharmacy for potions and healing.

11. All NPCs (except Sabrina for now) can be spied on from the start of the game and some can be seen masturbating. In V0.18, I added extra spy scenes that only unlock if they have 50 corruption points in which they masturbate. All other NPCs will be added afterwards with the same condition. Check out the changelog to find out.

I may have forgotten to answer something but you can always contact me or check out my Webador page to look at the GameFaq which gives all the explanations about the game. Just in case for V0.18, the amount of droplets for recipes has been decreased and the bosses all give 1 free potion the first 10 times you kill them each (random potion without the corruption potion).
 
Last edited:

Karnewarrior

Well-Known Member
Oct 28, 2017
1,628
1,904
1. If you had read the introduction and explanations from the beginning of the game, all the items you can interact with are indicated by the "exclamation bubble" animation (this will be replaced by an arrow later) and it seems to me that the bag is very conspicuous in the middle of the grass and that the introduction ends with Sweetie telling you not to forget to pick it up otherwise you won't have access to your inventory. I find that putting stars everywhere is ugly, especially if their location has been given and the cave has been mapped to directly see the items you can pick up.
Unfortunately, the bag and Sweetie's dialogue is very, very easy to miss, particularly in the translated version the majority of your playerbase is using. That's why you're still having problems with this. It's kinda off to the side and behind a gravestone, so if you doubleclick by accident or just aren't paying full attention you'll miss it quite easily. It's brown and blends very well with the greens and browns of the forest.

And the game does NOT tell you that all the items you can interact with are indicated by the arrow - in fact, it tells you the opposite. That the indicated things are not all that can be interacted with. In another piece of easily skipped dialogue.

My point is that it's too easy to skip this vital information. Reconstituting the tutorial section to disallow the player from moving on until they get it is important.


2. When you enter the cave for the 1st time, there is an explanation of each object you can interact with (2nd introduction with also the "exclamation bubble" animation to indicate them). There's also an explanation about the potion system to increase skills (+ hint from the book with all the explanations if you ever forget how it works and it also explains that it increases lock picking and spying).
I found that soon after making the post. Thank you for responding to the question. I can say that the potion explaination interacts poorly with the translator; just in general it's difficult to understand.

It's also very slow, but I already said that.


3. I have already explained that the monster system will be modified, that new monsters will be added and they will be sorted to see them in the order of encounter in the bestiary (book received in the introduction by Sweetie) but that this will be done later because I will have to change the whole drop system that works with a special event (everything must be changed at the same time otherwise there will be a huge bug in the victory reward). In addition, it is also explained in the introduction that droplets can be given to the Wish Crystal in exchange for XP (this allows you to be more powerful faster especially since 1droplet gives 10xp).
Well, I'm sorry I missed that you already had plans for that.

I will point out that the crystal exchange was accounted for. Even turning in droplets, the player grows too slowly. That's my point. For a very long time you only get 1 droplet per expedition, which means 15 xp total (10 from the crystal exchange, 5 from the enemy dying).


4. Equipment can be purchased in the cave, see the 2nd introduction. There is only one set to buy and it can be upgraded if you find the forge. The boss of the 10th area is normally killed at LVL100 (not yet tested). The LVL max is 999. An 11th area will be added with a final boss that will give you something to make a wish (you can only have 1 and you will have to do the 10th and 11th area at the same time).
LVL 100 is an insanely high bar, though? I understand that the max is 999, but please understand that in order to reach level 100, you have to turn in tens of thousands of drops. Which can only be collected one at a time, until you reach the third area, and less than 5 at a time until after that.

Assuming that Harold can collect, on average, 5 drops per trip (which is probably an overestimate), and you need 10,000 drops to reach level 100 (which is underestimating):
10,000 / 5 = 2,000 trips

That's crazy. It needs to be much lower. 2000 trips? You're asking me to put more time into your game than I did into Skyrim!


5. XP and drop are changed by 1 skill and when that skill reaches certain levels, everything is multiplied. When this skill is maxed out, XP and droplets are multiplied by 5. Area 1 => monsters give 5 droplets and 25xp / area 10 => *10 compared to area 1 *bonus (if *5 = 50 droplets and 1250xp).
This is not made evident. You can find the luck skill in the menus, if you dig, but nowhere does it say it multiplies by 5. And the player will not have a high amount of luck until several hours into play - so it isn't relevant anyway.

I could cheat to increase my luck. In fact, I probably will. However, that is not a solution. The game is not playable at the introduction, which is a very big problem. All the mid-game grind reductions are meaningless if nobody plays long enough to get them.


6. You can be stronger by earning bonuses. Going to the gym gives a physical damage bonus, and gaining intelligence gives magic damage to spells that companions teach you (see Sweetie's explanation of companions before Souls are unlocked).
Going to the gym is also very slow, as it takes a number of trips to increase Harold to the point that it changes battle mechanics.

Likewise, companions are not reached until quite deep into the dungeon. In fact even cheating I have not been able to delve deep enough to access them. This means they aren't useful for what I'm really trying to ask of you.

7. The game is not finished and for now, I'm working on adding sexual content but I still have to prepare the new potions with monster hair, eyes and teeth because they are less used (less random encounters and monster drop parts *2).
Adding new content is good, but please understand that it's quite meaningless if nobody can reach the content.

Especially since it's real porn content, which means you're competing with the pornhub search engine. This can definitely be done, but right now there's very little reason for me to play your game instead of just looking up Riley Reid on XHamster; especially since it would take hours to access the content in the game versus the minutes of searching for that specific video on a site.


8. The game has been created with as little dialogue as possible for people who prefer action to reading. You just have to read the introduction to know how the game works and read all little explanation the NPCs give, otherwise you'll be lost.
This is fine, but there is a balance. I admit, the story is probably low priority compared to other complaints, but there are ways to have an engaging story and MC without lots of dialogue.


9. If you want to play with 2 hands, the game works with the Xbox PC controller and I give the keys in the introduction (I haven't tested the other controllers). If you prefer the keyboard, it can be configured in the options so you can choose between 1 or 2 hands. But otherwise the game works very well just by using the mouse (there is just no shortcut for the map and smartphone but they are in the inventory).
You misunderstand the point. I was not complaining about the controls. My apologies for being unclear, even through what I assume is a translator.

My point is that you should expect the player to skip everything until boobs appear. Players are very dumb. I am very dumb. We are monkeys who skip until boobs appear. I suggested adding boobs because when the boobs appear, then the monkey calms down and skips less. It also allows the dumb player who did not look at the previews to decide they do not want to play the game, or maybe that this is their favorite game.

It is something I use often when I write myself. Always put the thing the game wants the player to feel the most at the beginning, especially with a simple story. If the game wants the player to enjoy boobs, put boobs at the beginning. If the game wants the player to feel like they are strong, make tutorial enemies weak. If the game wants the player to be scared, put a jumpscare. Comedy games should begin with jokes. Very standard practice.


10. The first 4 monsters in the game (not including the 1st boss) are the basic Rpgmaker monsters and these have been modified to make them weaker. Also, if you go to town to earn money to buy equipment and earn permanent bonuses, they will be even weaker. Remember, the game starts by saying that the hero is a normal person but lonely, friendless, and abused every day until... He finds himself facing magical creatures and it's only natural that he prepares to face them. There is also a pharmacy for potions and healing.
I understand that Harold is meant to be a normal person. However, this is a game. Being a fat loser who is eaten by bats is... Not fun.

You already said you are modifying the monsters. This is good. But the strength of the monsters is not relevant, only how strong the monster is compared to Harold.

If the monster is weak, and Harold is weak, then the monster is as strong as Harold. It is an even fight. This is not what is wanted for the first level of the first dungeon. This makes the monsters feel strong. Do not look at numbers. Look at relationships. How many HP does Harold have? How many HP does bat take away when it hits Harold? How many hits kills Harold? How many hits kills bat?

Numbers do not mean anything. Only in relation to others do they find meaning.


11. All NPCs (except Sabrina for now) can be spied on from the start of the game and some can be seen masturbating. In V0.18, I added extra spy scenes that only unlock if they have 50 corruption points in which they masturbate. All other NPCs will be added afterwards with the same condition. Check out the changelog to find out.
I attempted to spy many times on Piper and Elsa in the bathroom. I saved at the bed and reloaded many times. I was not able to spy on them until I drank many potions of vision.

Potions take 250 drops. This is a lot for new players. If I did not cheat, I would not have had the drops to make potions, and spying on family would have been impossible.


I may have forgotten to answer something but you can always contact me or check out my Webador page to look at the GameFaq which gives all the explanations about the game. Just in case for V0.18, the amount of droplets for recipes has been decreased and the bosses all give 1 free potion the first 10 times you kill them each (random potion without the corruption potion).
This is good to hear. I am glad you take advice well.

I do not think that the bosses will help, though. I do not think any players are getting to the bosses legitimately. The problems become too big before that.
 

TSGS

Active Member
Game Developer
Oct 21, 2019
709
460
Unfortunately, the bag and Sweetie's dialogue is very, very easy to miss, particularly in the translated version the majority of your playerbase is using. That's why you're still having problems with this. It's kinda off to the side and behind a gravestone, so if you doubleclick by accident or just aren't paying full attention you'll miss it quite easily. It's brown and blends very well with the greens and browns of the forest.

And the game does NOT tell you that all the items you can interact with are indicated by the arrow - in fact, it tells you the opposite. That the indicated things are not all that can be interacted with. In another piece of easily skipped dialogue.

My point is that it's too easy to skip this vital information. Reconstituting the tutorial section to disallow the player from moving on until they get it is important.



I found that soon after making the post. Thank you for responding to the question. I can say that the potion explaination interacts poorly with the translator; just in general it's difficult to understand.

It's also very slow, but I already said that.



Well, I'm sorry I missed that you already had plans for that.

I will point out that the crystal exchange was accounted for. Even turning in droplets, the player grows too slowly. That's my point. For a very long time you only get 1 droplet per expedition, which means 15 xp total (10 from the crystal exchange, 5 from the enemy dying).



LVL 100 is an insanely high bar, though? I understand that the max is 999, but please understand that in order to reach level 100, you have to turn in tens of thousands of drops. Which can only be collected one at a time, until you reach the third area, and less than 5 at a time until after that.

Assuming that Harold can collect, on average, 5 drops per trip (which is probably an overestimate), and you need 10,000 drops to reach level 100 (which is underestimating):
10,000 / 5 = 2,000 trips

That's crazy. It needs to be much lower. 2000 trips? You're asking me to put more time into your game than I did into Skyrim!



This is not made evident. You can find the luck skill in the menus, if you dig, but nowhere does it say it multiplies by 5. And the player will not have a high amount of luck until several hours into play - so it isn't relevant anyway.

I could cheat to increase my luck. In fact, I probably will. However, that is not a solution. The game is not playable at the introduction, which is a very big problem. All the mid-game grind reductions are meaningless if nobody plays long enough to get them.



Going to the gym is also very slow, as it takes a number of trips to increase Harold to the point that it changes battle mechanics.

Likewise, companions are not reached until quite deep into the dungeon. In fact even cheating I have not been able to delve deep enough to access them. This means they aren't useful for what I'm really trying to ask of you.


Adding new content is good, but please understand that it's quite meaningless if nobody can reach the content.

Especially since it's real porn content, which means you're competing with the pornhub search engine. This can definitely be done, but right now there's very little reason for me to play your game instead of just looking up Riley Reid on XHamster; especially since it would take hours to access the content in the game versus the minutes of searching for that specific video on a site.



This is fine, but there is a balance. I admit, the story is probably low priority compared to other complaints, but there are ways to have an engaging story and MC without lots of dialogue.



You misunderstand the point. I was not complaining about the controls. My apologies for being unclear, even through what I assume is a translator.

My point is that you should expect the player to skip everything until boobs appear. Players are very dumb. I am very dumb. We are monkeys who skip until boobs appear. I suggested adding boobs because when the boobs appear, then the monkey calms down and skips less. It also allows the dumb player who did not look at the previews to decide they do not want to play the game, or maybe that this is their favorite game.

It is something I use often when I write myself. Always put the thing the game wants the player to feel the most at the beginning, especially with a simple story. If the game wants the player to enjoy boobs, put boobs at the beginning. If the game wants the player to feel like they are strong, make tutorial enemies weak. If the game wants the player to be scared, put a jumpscare. Comedy games should begin with jokes. Very standard practice.



I understand that Harold is meant to be a normal person. However, this is a game. Being a fat loser who is eaten by bats is... Not fun.

You already said you are modifying the monsters. This is good. But the strength of the monsters is not relevant, only how strong the monster is compared to Harold.

If the monster is weak, and Harold is weak, then the monster is as strong as Harold. It is an even fight. This is not what is wanted for the first level of the first dungeon. This makes the monsters feel strong. Do not look at numbers. Look at relationships. How many HP does Harold have? How many HP does bat take away when it hits Harold? How many hits kills Harold? How many hits kills bat?

Numbers do not mean anything. Only in relation to others do they find meaning.



I attempted to spy many times on Piper and Elsa in the bathroom. I saved at the bed and reloaded many times. I was not able to spy on them until I drank many potions of vision.

Potions take 250 drops. This is a lot for new players. If I did not cheat, I would not have had the drops to make potions, and spying on family would have been impossible.



This is good to hear. I am glad you take advice well.

I do not think that the bosses will help, though. I do not think any players are getting to the bosses legitimately. The problems become too big before that.
I don't understand how the game is too hard and too long because I tested it without cheating. In less than a week in the game, I bought all the equipment and I easily got to lvl10 without using the bonuses obtained with the skills and I am invincible in all the 1st area except against the boss which does very little damage. The 2nd area, I kill the 2nd boss with a team that passed lvl15. especially by adding up some magic spells that can kill any monster in a few turns. I went all the way to the 7th boss and killed him in a few hours without bothering about the porn content. The hero's power has not been changed, it is his default power and only the default monsters have been changed to be weaker.

The principle is to make a real porn game, if it is enough to make 3 clicks to fuck the 1st NPC, I will have made a VN and not a game. Also, the point of the story is to have some logic, where is it if I can fuck one character and the others, I have to corrupt them. And as I've already explained, I'm using free content for this project because it's going to be used to fund other projects with only exclusive content. This content limits me in what I want to do but a 2nd scenario of the game is being written with new NPCs with exclusive content. Everything will be completely revisited.

Also, you don't have to go into the cave to complete the NPC quests. For example, you can do all of Ashley's quests without giving her a single potion of corruption.

For the translation of the game into English, it seems to me that it is indicated that it is still in the beta stage because not all the texts in French are finished and they are constantly undergoing changes which means that the translation is deleted by the changes and then it is retranslated by an automatic program. At the moment, I'm trying to fix all the bugs and a correct translation will be done when there are no more bugs and the texts don't change anymore.

On the other hand, saying that you cheated to test the game, makes you lose all your credibility because a person who needs to cheat has not really tested the game and is a person without patience because he needs everything directly. What's the point of playing if after 20 minutes you've already unlocked everything... You might as well avoid video game sites and it's better to go to porn sites.

And last thing, all the information about the game that is given in the introduction is all re-explained throughout the game. All interactive items have an explanation section or have a book right next to it. The only interactive items that aren't indicated by a signal are the drink vending machines, the shop signs, the Companion Souls, the book in the training ground (but Sweetie indicates this when you unlock the companions), the farm well, each tile in the field, and the items to be found in the cave. All the others have one star and putting more would be too much.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,628
1,904
We're arguing past each other. At the very least I do not think you're understanding what I'm trying to say.

I will tell you this - you playing the game is very different from anyone else playing the game. Understand that as the developer you are basically a speedrunner to your own game. You know everything. This is not the experience for most people.
 

TSGS

Active Member
Game Developer
Oct 21, 2019
709
460
We're arguing past each other. At the very least I do not think you're understanding what I'm trying to say.

I will tell you this - you playing the game is very different from anyone else playing the game. Understand that as the developer you are basically a speedrunner to your own game. You know everything. This is not the experience for most people.
Sorry but I'm not arguing and I'm not a speedrunner. I'm just trying to explain that there is a way to move more easily through the cave if you take the time to prepare before you go. You can visit the city, work to earn money, do activities to earn permanent bonuses, buy items at stores,...

It's like asking 2 people to cut the grass in a field: - the 1st pulls the grass with his hands. He will soon get tired of it and will want to work on a smaller field.
- While the 2nd will go for a walk around the house and find a lawnmower.
It's a bit of a dumb example, but that's how the game was created.

But even so, your comments are not useless and I have noted them. As I said, I still need to add new features but since I don't have much time, I'm making small additions and changes for now. V0.18 will already have a big rebalance and don't forget the skills that can also make changes to the game. For example, mechanical skill. All the details are in the explanations or on the page.
 
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KonsVit

New Member
Oct 21, 2023
2
2
Good day!
edit : I just made a modification so that this problem doesn't happen in the garage anymore. If it still happens in other places, please let me know.
Where is your modification? Problem still happens in the garage
 

TSGS

Active Member
Game Developer
Oct 21, 2019
709
460
Good day!

Where is your modification? Problem still happens in the garage
I wrote this after V0.17 was released, so this change is in V0.18 ;)

This game is extremly frustating to play at its current state.
- You need to increase your skills for your chances to increase. At the moment, there is not much content yet but later they will prompt you in case of spy failure if you have completed certain quests.

- If the problem is discussion, you need to give a certain number of corruption potions. You have a list of how many points you need in each NPC's info. This is completed with friendship points, the more points you have and the more info you will have => agenda is also completed with friendship points.

If the problem is something else, you have to give me more details.
 
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TSGS

Active Member
Game Developer
Oct 21, 2019
709
460
For those who want it, My Subscribestar.adult page and Buymeacoffee membership have been activated. So if you want to support me, you are free to make a contribution. Warning: No content from The wish will be available on these pages because they are against the funding of this project but Ultimate level members will have the password of the month anyway. This will be given in a private room on Discord.

For the Patreon page, they asked me to wait a little longer before they are activated so it may still last a few months.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,628
1,904
Sorry but I'm not arguing and I'm not a speedrunner.
What I'm getting at is that you are. You do not realize it, but you are a speedrunner for this game.

To use your own analogy, you are someone who knows there is a lawnmower to use and where the gas is to make it run. Most players do not know that there is a lawnmower. They do not know how to put gas in it. There are very little instructions on how to do so, and it is not intuitive.

It seems simple to you, because you made it. It is not simple. You just already know the answers.
 

TSGS

Active Member
Game Developer
Oct 21, 2019
709
460
What I'm getting at is that you are. You do not realize it, but you are a speedrunner for this game.

To use your own analogy, you are someone who knows there is a lawnmower to use and where the gas is to make it run. Most players do not know that there is a lawnmower. They do not know how to put gas in it. There are very little instructions on how to do so, and it is not intuitive.

It seems simple to you, because you made it. It is not simple. You just already know the answers.
That's why I say that you have to read the introduction because all the information is there and even if it's not fully explained, it's indicate where to find it. And if you missed a piece of information in the introduction and don't have a place to look, there's always the GameFaq to explain all the informations and say where to look in the game.

All information is given.
- You have red messages before the arrows indicate interactive items.
- You have the list of all the professions,
- the walkthrough,
- the agenda of each NPC,
- a list of info for each NPC. (corruption points, gift,....)
- Explanations of how each interactive item works
- Explanations of how each skill works
- ....

The only interactive items that are not indicate are the bag, the drink dispensers and the items to be found in the cave.

And just in case, here's a printscreen from the GameFaq on which you can see that the interactive items are indicated if you ever passed the introduction. The page is in French but just right-click and choose "translate" which will automatically translate into your language with google translate. (the printscreen only shows a part of the page)
Capture d'écran 2023-11-16 161922.png

Also, I just double-checked the introduction and you have to explain to me how it is possible to find it too easy to pass it? You have to click 3 times quickly to pass just 1 text window and this window only closes to make way for the next one if you click. There are also codes that I've introduced to force breaks. So the only way to get through it all is to click non-stop until the end of the introduction or press the "esc" button in the same way.
 
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Karnewarrior

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Oct 28, 2017
1,628
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My dude that's exactly what happens. The solution isn't to make skipping the dialogue more difficult, it's to make the game guide the player to your lawnmower without needing the dialogue.


Show, don't tell.
 
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TSGS

Active Member
Game Developer
Oct 21, 2019
709
460
My dude that's exactly what happens. The solution isn't to make skipping the dialogue more difficult, it's to make the game guide the player to your lawnmower without needing the dialogue.


Show, don't tell.
It seems to me that I say every time that this is said and shown at the same time.... and just in case, the GameFaq does too (click on the picture).
 
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TSGS

Active Member
Game Developer
Oct 21, 2019
709
460
is fast run on mouse implemented?
You can play using only the mouse. The only problem is that there is no shortcut to use the map or smartphone but they can be opened in the inventory. You can also use the keyboard and I've added it to set it up in the settings. The buttons for the Xbox controller are indicated in the introduction and in the computer tips section in the hero's room. For the other controllers, I haven't tested them because I don't have any others.

To run, this is activated with the mouse but for the keyboard and controllers, you either have to press a key or activate in the settings to run all the time.
 

Gdddr3

Newbie
Jul 22, 2018
19
36
For what reason the developer decided to remove the NORMAL CONVENIENT menu on the escape button and scatter all the crap around the map will remain the biggest mystery in my life. An excellent example when a good idea is implemented in a game SO UNCONVENIENT that the game becomes unplayable.
 
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TSGS

Active Member
Game Developer
Oct 21, 2019
709
460
For what reason the developer decided to remove the NORMAL CONVENIENT menu on the escape button and scatter all the crap around the map will remain the biggest mystery in my life. An excellent example when a good idea is implemented in a game SO UNCONVENIENT that the game becomes unplayable.
1. Did you pick up your bag to get access to the inventory? (Sweetie tells you not to forget it or you don't have an inventory in her last sentence just before transforming at the end of the introduction)
2. The village is made up of 4 small parts. It takes less than 1 minute to cross it... In addition, you can unlock fast travel
 
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LASOMBRA76

Member
Nov 26, 2019
258
57
Hello, I have two questions that I'm sure you can answer. 1. How do I get Alison to drink a corruption potion. What drink can I use? 2. Can I put weapons to the companions in the dungeon? Greetings
 
1.90 star(s) 23 Votes