So now that I finished this game, I finished all the games Hasoyua currently made. And uh....this game gets a 3.5 but I'm lowering the score given how annoyed I got on multiple occasions when it concerned the story.
Pros:
I pray the next game moves away from the forced exploration luck base and go back to the first three games with exploration and free movement instead.
Pros:
- The art is still great focusing on a combination of a magical girl in a cyborg like suit instead. We are basically farther away from the fantasy setting.
- I love when male characters get artwork.
- The game is still in the same universe as the previous games. You want to know what happened to get to this point.
- There’s no time limit this time around, so you can mess around in the overworld so long as your corruption doesn’t exceed a certain amount.
- The armory upgrades with each chapter. If you play well, you’ll always have enough money to buy the upgrades while moving at a good pace.
- The side characters are actually really good this time around. They all have their own motivation to fight the monsters and how they will all resort to underhand tactics to get that done. I’m more of a fan of Seraphi who has no reason to trust anyone anymore after all the shit she’s been through, but the main reason she still fights the monsters is because she hates them more than humanity.
- After the plot twist in chapter 6, you temporarily play Seraphi instead. Hasoya does this for half of their games where the main protagonist is unavailable and you have to play the secondary character for a bit until you reach them again. In this case, Seraphi is at max stats and has all the max skills and will kill everyone in 1-2 hits. It’s such a taste of power and you can just use her to restock items because of how she’s maxed out on the corruption meter.
- I enjoy how the plot twist was foreshadowed from the prologue. You felt something was off especially when the past four games all took place in a fantasy setting. Now we’re in the modern world but there’s no one that is able to stop the monsters much less be able to do anything about it.
- I like the boss rush at the end because enemies you might have had an issue with are no longer a threat and storywise, it shows how powerful Mira has become. I didn’t appreciate having to fight the second to last boss immediately after defeating her though.
- It has the same format as Key of Egg. If you liked that gameplay, this will be fine for you, but if you found it boring or expecting a change up, then you’ll be disappointed.
- I didn’t really like the protagonist this time around. Mira comes off as so one dimensional and boring. Like I get that she is just conditioned to the horror once she transforms, but it feels like if they were trying to make her a space cadet, it didn’t do a good job with how hyper focused she is in battle. Seraphi would have been the better protagonist but she’s only playable in chapter 7.
- There may be no time limit, but you are limited to what you can do in this game if you don’t increase your corruption meter. If you play perfect like I did, you won’t unlock any of the h scenes except the sexual harassment in the battle fuck. I didn’t even know there were real world events until I looked at the gallery.
- Related to the above, none of the NPCs change their dialogue until chapter 7 for story related reasons. Even that’s just limited to the base. No one in Mira’s home reacts to anything. Again, that’s story related reasons, but it’s off putting how there’s an option to go back home but nothing happens. This also relates to the h scenes. Unless your corruption is higher, you can’t actually access any of the h scenes at school.
- The game warns you that losing at this point of the game will change the character’s appearance, but it doesn’t seem to actually be in effect initially. Most just lead you straight to the bad ending after chapter 6 and you’re forced to start back where you previously lost.
- The last couple of areas bump in difficulty. If you stock up on items and prepare in advance, you’ll be fine, but I can’t help but notice how once you hit chapter 6 that the difficulty goes up to the point you can’t even leave the base anymore and you’re just stuck if you end up saving inside of the enemy base in that chapter.
- A minor nitpick is how the fuck are the frog enemies not weak to electricity?! In every other RPG game, they are always weak to lightning, so why not here?!
- I’m not a fan of the ending. For all the effort put in and the pain and suffering, it wasn’t very satisfying.
I pray the next game moves away from the forced exploration luck base and go back to the first three games with exploration and free movement instead.