My opinion - you clearly have a lot of ideas, but this game is no where near ready. You should go and style the UI, style the text, add more images - there are zero porn images for example. You get a bunch of skills randomly but the only time you see that is on the page where you get them.
You're clearly ambitious in what you do, but I think you should take a step back and become a bit more competent with the styling aspects. There's an HTML game on here calling Fucksome Road that is very similar in the CYOA mould, you should check it out and take some inspiration from it - it has a clean and concise UI that works.
Thank you for the recommendation! I just checked it out, and its a pretty good game
I published a content schedule on my Patreon that details the upcoming updates:
"Jan 28: The Zeta Sector 0.0.8 is coming out. This will feature the part where Adelyn refuses to kiss Elena, plus the two new missions that became inaccessible in the romance path due to the time skip.
Feb 11: The Zeta Sector 0.0.9 is coming out. The content of this update will be based on the vote as promised. After this update however, I will take back creative control for a bit in order to fix up the beginning portion.
Feb 25: The Zeta Sector 0.1.0 is coming out. This update will extend the path with the mysterious woman on Helcion IV. It won't carry her content all the way through, but it will be enough for those who stumble upon her on the planet, and are interested to see more.
March 10: Desert Nightmare: Alescia 0.2 is coming out (currently the content output is divided 72-25 in The Zeta Sector's favor). The content of this update will be based on the vote as promised. After this update however, I will have to put the project on ice a bit so I could focus on fixing up The Zeta Sector.
March 24: The Zeta Sector 0.1.1 is coming out. This update will replace the
Zheng He bad end with a part where Adelyn and Elena get trained up by a Mistress who just happens to be onboard to deliver the captain some special services. This could also work with the part where the player chooses the wrong tactic against the
Zheng He, since a shot could graze the
Emerald Grace, and cause Adelyn and Elena to lose consciousness.
April 07: The Zeta Sector 0.1.2 is coming out. This update will replace the Registry bad ends on Helcion IV and Alescia. This is something I already trifled with in the CHYOA version, but now I have a better idea, where the MC could choose a specified focus and get to a new home in accordance with this specification.
April 21: The Zeta Sector 0.1.3 is coming out. This update will give you guys 3 owners for the registrys. Two of them, the old Coleton path and the Mr. Ferguson path could actually come from the CHYOA version (they just need a little polish). But I also want one where Adelyn has to pull carts, since it bodes well with the treadmills
Now after this, there comes the issue of the planet hubs. I already started to make a little experiment with converting Helcion IV into a hub. I will share it with you guys once its finished. But I can't guarantee a 100% that by this time all 3 hubs will be completed and fully incorporated into the game. If it doesn't happen by then, I will have to take another unpaid hiatus, at least for 1 month to finalize everything."
Currently I'm focusing on creating the parts that would, well... be the fist part of the game
However it is a lot of work because I don't just want a bad ends; I want the player to be trained and live the life of a slave. It will take the development time very long, but I think it will be worth it on the long run. I also want to implement a system with player submission, which would gradually fill up as the player is a slave, so even if she escapes in the future and gets back to the planet hubs, there would be a permanent consequence.