If its as elite as the current demo, no problem. At least someone cares about quality.
And as a general remark, I'd want to suggest that maybe you try your hand at crafting a game. You might be surprised to find just how utterly herculean the task is. Creating anything of quality, actually, is vastly more work than it seems at first.
This of course is also a matter of money and manpower. Creating a game solo, as the only dev for art assets, sound, music, coding, QA testing, and everything else? Yes, 100% a herculean task. Creating a game with an entire team where you make 50-81K+ per month? An entirely different ball game that, while yes is still a massive task to do well, is also far more doable.
There's something that happens when a project has money being made at large scale and teams working to meet an end goal. When I worked in movies, it was incredibly eye opening to see the mountains that would be moved to make a single shot work, mostly because you had a massive team of people with millions of dollars being pumped in to get literally anything done for the sake of the shot.