rontremalo

Member
Jul 29, 2021
208
151
Not even joking. At the rate these devs push out updates, I wouldn't expect a fully playable version of this game till 2030 at the earliest.
If its as elite as the current demo, no problem. At least someone cares about quality.

And as a general remark, I'd want to suggest that maybe you try your hand at crafting a game. You might be surprised to find just how utterly herculean the task is. Creating anything of quality, actually, is vastly more work than it seems at first.
 

Dinglederper

Member
Dec 19, 2020
293
1,018
If its as elite as the current demo, no problem. At least someone cares about quality.

And as a general remark, I'd want to suggest that maybe you try your hand at crafting a game. You might be surprised to find just how utterly herculean the task is. Creating anything of quality, actually, is vastly more work than it seems at first.
The only thing I would caution is that defense gets played out by plenty of genuinely lazy devs who are, in some cases, outright liars and swindlers (more than a few notorious examples of 4, 7, even 10 year long development cycles for games that STILL aren't even finished). Quality is the key word though, and from everything in their monthly updates and the demo we already have, I'd say Anduo is undoubtedly doing stellar work. It does suck having waited 7 months now for a new demo, but only because what they've shown on their Patreon and in this first demo are such bangers.
 
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PopeTarty

Netorase Specialist
Donor
Sep 18, 2018
134
371
If its as elite as the current demo, no problem. At least someone cares about quality.

And as a general remark, I'd want to suggest that maybe you try your hand at crafting a game. You might be surprised to find just how utterly herculean the task is. Creating anything of quality, actually, is vastly more work than it seems at first.
This of course is also a matter of money and manpower. Creating a game solo, as the only dev for art assets, sound, music, coding, QA testing, and everything else? Yes, 100% a herculean task. Creating a game with an entire team where you make 50-81K+ per month? An entirely different ball game that, while yes is still a massive task to do well, is also far more doable.

There's something that happens when a project has money being made at large scale and teams working to meet an end goal. When I worked in movies, it was incredibly eye opening to see the mountains that would be moved to make a single shot work, mostly because you had a massive team of people with millions of dollars being pumped in to get literally anything done for the sake of the shot.
 
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