- Jan 21, 2021
- 274
- 772
Renders within renders within renders...
Here's a screenshot I took while testing this sequence in-game.
Never mind why Wilma is naked here...that's a whole different thing.
For this sequence, I obviously needed the images for the monitor display, so that's a second set of renders I had to do (at reduced size, to fit the monitor's texture files.)
Then there's the advertising on the wall near that figure in the monitor image...at least that one is a static image, once the two separate renders needed to create it were done!
And let's not forget that the street set I was using was made in German and I have to redo all the signage in English...
It took three days of work to make a sequence of twenty-one images.
DISCLAIMER: The tag says 3D-DAZ, but I don't actually use DAZ. I do my renders in Poser, but that isn't an option in the tags.
Here's a screenshot I took while testing this sequence in-game.
Never mind why Wilma is naked here...that's a whole different thing.
For this sequence, I obviously needed the images for the monitor display, so that's a second set of renders I had to do (at reduced size, to fit the monitor's texture files.)
Then there's the advertising on the wall near that figure in the monitor image...at least that one is a static image, once the two separate renders needed to create it were done!
And let's not forget that the street set I was using was made in German and I have to redo all the signage in English...
It took three days of work to make a sequence of twenty-one images.
DISCLAIMER: The tag says 3D-DAZ, but I don't actually use DAZ. I do my renders in Poser, but that isn't an option in the tags.