- Nov 11, 2017
- 25
- 48
Do you guys like or dislike it when games include side-image character portraits with the dialogue box?
Does the medium affect their usage? For example, I mostly see them in 2D / Japanese VNs. I've only seen a few Daz-based games use them, and admittedly they didn't seem to work as well aesthetically. But that could also be because the devs didn't find the right balance; maybe they were too large, wrong facial perspective, bland emotion, etc.
The main reason I'm asking is because I'm creating a game using Daz and was thinking of using illustrated / filtered or stylized portraits to accompany the dialogue of each character, so I was curious what people thought about this.
Does the medium affect their usage? For example, I mostly see them in 2D / Japanese VNs. I've only seen a few Daz-based games use them, and admittedly they didn't seem to work as well aesthetically. But that could also be because the devs didn't find the right balance; maybe they were too large, wrong facial perspective, bland emotion, etc.
The main reason I'm asking is because I'm creating a game using Daz and was thinking of using illustrated / filtered or stylized portraits to accompany the dialogue of each character, so I was curious what people thought about this.