HTML Threads of Reality [Development Thread]

_retorik_

Newbie
Game Developer
Aug 21, 2018
85
72
banner-1.png

Overview:
In a universe that most aren't even aware that parallel realities exists the mc is abruptly told to go back home after 20 years living abroad. Back in his home town, he will discover that things have changed and that the world isn't exactly how he supposed to be.

I've put a lot of time in creating the game lore (including a bunch of references) so I hope this will also be something interesting to see how people reacts to.

Though in the game, for now, there is a single town with a couple of locations the game universe has several nations with their cultures, geography, historic events and religions that will be introduced as content is added to the game.

Thread Updated: 2023-02-24
Release Date: 2023-01-27
Developer: LunAttic Games - Dev Thread
Version: 0.0.2
OS: Windows, Android, Mac, Linux
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Assets:
- - - -
Core: - - - -




Screenshot_1.png Screenshot_2.png Screenshot_3.png

Your feedback is very welcome.
 
Last edited:

RM

Member
May 25, 2017
168
316
Pops up an error on opening the new_havens_airport passage.

" Error: <<LocationUI>>: error within widget code (Error: <<TransitionLoop>>: error within widget code (Error: <<=>>: bad evaluation: (unknown path) [Line 13, Column 26] TypeError: Story.has title parameter cannot be undefined)) "
 

_retorik_

Newbie
Game Developer
Aug 21, 2018
85
72
Thank you, for the report. Systems are still changing a lot in the background.

Saves from beta.1 will probably break.

Uploaded new version 0.0.1-beta.2. There are 3 files this time: The full assets database (for new players), a version of the database with just new assets and core package.
 
Last edited:

_retorik_

Newbie
Game Developer
Aug 21, 2018
85
72
ToR Version: 0.0.1

Available in

Current version has an initial quest line, a short secondary one and 10 random events.

Installation

Just download both files from the link above and extract their contents in a single folder.

Asset database is identical to beta.2 database.

BETA SAVES WON'T WORK

Changelog

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_retorik_

Newbie
Game Developer
Aug 21, 2018
85
72
A preview of some of the UI changes in version 0.0.2.

  • Creation rework of header and footer areas.
    • The original ui was done considering that the sidebar would be open all times.
    • This version is exactly the opposite. So important info, like vitals, has been moved elsewhere
  • Add a menu with shortcuts to phone apps and locations
  • New map screen for streets
    • Both changes aim to improve navigation

Some examples (still working in progress):



Estimated date for the release is Feb 24th. First alpha build might be available next week.
 
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_retorik_

Newbie
Game Developer
Aug 21, 2018
85
72
How an automated test looks like ??


code.png

The code above is testing the first part of the initial quest chain of the game.

This checks if passage links are sending the player to right passage, if scenes are working, if images are found and if quest state was updated.
 

_retorik_

Newbie
Game Developer
Aug 21, 2018
85
72
Just finished writing next part of the main quest line. This part is set in a way that required more than the tools I had before so much was developed to get it done (and is now available for other quests). It will start several side quests and we will reach half of what I have planned for the intro.

A good chunk is already implemented and has tests written. What is missing shouldn't take long. We are looking good for friday.
 

_retorik_

Newbie
Game Developer
Aug 21, 2018
85
72
One of the cool things about game development ...

1677280717283.png

Who would say that white square will eventually become a quest log :)

Btw, links updated.
 

_retorik_

Newbie
Game Developer
Aug 21, 2018
85
72
Very much work in progress but closer to a final version:

1677353093910.png

I am considering a few changes in the UI to improve immersion:
  • Hiding the side bar (stuff there will be reallocated)
  • Moving header and footer to a bar outside the passage
  • And perhaps removing some of the transparency in the center to make the background more visible.
Something like that:
1677353727661.png

Any thoughts?
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,092
3,335
I am very impressed that you have got some automated tests working. What test framework are you using, JEST?

Unit tests are a tool from $DAYJOB that I wish was available for renpy...
 

_retorik_

Newbie
Game Developer
Aug 21, 2018
85
72
Cypress and vitest. I never could get Jest working with typescript. They've helped a lot!