Hi all, ever since I joined this forum the plan was to to learn things and make a game. Ive had health issues and computer issues along the way but all is good now. I have learned as much about daz and renpy as I am ever going to learn without actually doing something, so after much searching and researching I have obtained the assets I require, and have the game plot in my head pretty much how I want it start, the end game, and what I want in between. I have three questions I would like the answer and/or opinions on.
1. The players name
The male you play in game, Ive named him Trevor for my sake, he looks like a Trevor, I'm also Australian and Trevor is an Australian name. Do people prefer having the name of the character set in stone like Max from Big Brother, or be prompted to input their own name?
2. To animate or not animate.
I do not have the pc power to achieve this easily, nor do I plan to include any in the first release, but down the track should add animated scenes?
3. Size of initial release
As something I completely made up, as I have no idea how long/big a game should be, is something like 100 images and and say an hour of game play a good starting point. As a very rough idea I am thinking of maybe, release an update once a month for 12 months and that relates to real time in the game as well so the character spends a year doing what he his doing and that equates to 1200 images and 12 hours of game play.
1. The players name
The male you play in game, Ive named him Trevor for my sake, he looks like a Trevor, I'm also Australian and Trevor is an Australian name. Do people prefer having the name of the character set in stone like Max from Big Brother, or be prompted to input their own name?
2. To animate or not animate.
I do not have the pc power to achieve this easily, nor do I plan to include any in the first release, but down the track should add animated scenes?
3. Size of initial release
As something I completely made up, as I have no idea how long/big a game should be, is something like 100 images and and say an hour of game play a good starting point. As a very rough idea I am thinking of maybe, release an update once a month for 12 months and that relates to real time in the game as well so the character spends a year doing what he his doing and that equates to 1200 images and 12 hours of game play.