I think the writing is successful in drawing you in for more. You really don't know who to trust as the story keeps evolving with characters scheming & shifting loyalties. I think the depth of the characters and their interests are the strength of this game.
The lore seems to be extensive although a bit difficult to understand initially with how the spice stuff works and how the races/factions/etc interact with one another. I'm glad the game presents you with a codex to keep track of things you might not recall when its discussed in the game.
Some plotpoints might not seem to make sense, I really dont get why a king would want his daughter to marry a son of a pirate whom they supposedly despise. I guess they believe the crew to be strong enough to warrant an alliance despite their dislike for pirates? But they just got easily wiped out by that other Kraken crew. And the leader seems kinda useless without spice. I also dont get why would anyone accept a stranger and recent enemy (Glade) to be second in command? I guess its just main LI plot armor and the story requires these things to happen somehow.
He seems to like rendering a variety of different facial expressions for the same pose and render. I don't think think I've ever seen a dev place this much emphasis on it. It does convey a character's thoughts without words and the need of an entire new render. Its a interesting style.
I very much like that choices matter and your decisions can influence certain characters and how the story plays out. As the game expands and the variables get more complicated to handle, I'd like to see how the game deals with that as many devs abandon substantial branching when they realize how difficult coding many variables in renpy can get.
We've seen a lot of games in this site where the women just have big asses, big tits, shit tonnes of makeup (yes even a poor peasant girl living in feudal europe has kylie jenner levels of makeup) and zero braincells. I'm glad to see thats not the case here. They look pretty and (this is a good thing) normal for the period. MC doesnt have to do the thinking for them and they have their own personalities and goals.
The lore seems to be extensive although a bit difficult to understand initially with how the spice stuff works and how the races/factions/etc interact with one another. I'm glad the game presents you with a codex to keep track of things you might not recall when its discussed in the game.
Some plotpoints might not seem to make sense, I really dont get why a king would want his daughter to marry a son of a pirate whom they supposedly despise. I guess they believe the crew to be strong enough to warrant an alliance despite their dislike for pirates? But they just got easily wiped out by that other Kraken crew. And the leader seems kinda useless without spice. I also dont get why would anyone accept a stranger and recent enemy (Glade) to be second in command? I guess its just main LI plot armor and the story requires these things to happen somehow.
He seems to like rendering a variety of different facial expressions for the same pose and render. I don't think think I've ever seen a dev place this much emphasis on it. It does convey a character's thoughts without words and the need of an entire new render. Its a interesting style.
I very much like that choices matter and your decisions can influence certain characters and how the story plays out. As the game expands and the variables get more complicated to handle, I'd like to see how the game deals with that as many devs abandon substantial branching when they realize how difficult coding many variables in renpy can get.
We've seen a lot of games in this site where the women just have big asses, big tits, shit tonnes of makeup (yes even a poor peasant girl living in feudal europe has kylie jenner levels of makeup) and zero braincells. I'm glad to see thats not the case here. They look pretty and (this is a good thing) normal for the period. MC doesnt have to do the thinking for them and they have their own personalities and goals.