This would be one of the best games if it were coded well enough. It's about a time looper. Groundhogs day sort of scenarios. That is an awesome premise for a visual novel.
The problem is the game is far too hard even with a guide built in. Getting to a scene that you want is a bit tough.
You need to do things in a very specific order at a very specific time and location. You will repeat a lot of the same scenes. You will get nowhere for a while then look at the guide, and if you look at the guide too often then it removes the guide temporarily!? Like what the fuck is that about!?
Sometimes you need to do so many things to get somewhere and then it leads to nowhere.
Another problem is a lot of times many locations are pointless to go to at most times.
I really wanted this to be a good game because I love the theme, but the way it's coded is just so punishing.
The problem is the game is far too hard even with a guide built in. Getting to a scene that you want is a bit tough.
You need to do things in a very specific order at a very specific time and location. You will repeat a lot of the same scenes. You will get nowhere for a while then look at the guide, and if you look at the guide too often then it removes the guide temporarily!? Like what the fuck is that about!?
Sometimes you need to do so many things to get somewhere and then it leads to nowhere.
Another problem is a lot of times many locations are pointless to go to at most times.
I really wanted this to be a good game because I love the theme, but the way it's coded is just so punishing.