In some ways this is my favorite game on this site. It's one of the few 'Groundhog Day' games that feels truly interactive, and not just a VN that allows you to time travel when the story requires it.
The game often feels like you're solving a puzzle: steal sleeping pills, make sure your mom is working late at the hospital, unlock a window and spike your sister's drink when you meet her, ... all so you can sneak in that same evening to molest her while she is sleeping. When you figure these things out you feel a sense of accomplishment.
However, I have a couple of serious issues with the game. The first is the interface. When I move to a certain location (e.g. the school), why are my options not immediately on the screen? Why do I need to request to see them. This may seem like a minor thing, but this extra clicking every minute or so really adds up if you play through the game. Related: it takes too much effort to navigate around the university. Perhaps don't distinguish between indoors and outdoors, just make it a single location.
Second, as you progress you get the ability to save 'paths' so you don't need to go through the first days every time. This is a useful feature, but without a walkthrough it's impossible to use this efficiently. I think the developer should prescribe the paths, rather than allowing the play to create their own. They could use a simple branching tree structure to represent the different paths that are available.
Finally, the game is complex which is great, and one reason why I've played through it a couple of times already and keep coming back to it. However, especially around the demonstration there are just too many options without a clear indication which choices lead to which outcomes. I think this could be simplified with fewer choices leading to fewer outcomes.
Overall a great game. It's not for everyone as it's complex and it takes a while to get into. But it's rewarding to play if you have the patience. Some interface and gameplay issues become annoying over time, especially because the game takes a long time to play through.
The game often feels like you're solving a puzzle: steal sleeping pills, make sure your mom is working late at the hospital, unlock a window and spike your sister's drink when you meet her, ... all so you can sneak in that same evening to molest her while she is sleeping. When you figure these things out you feel a sense of accomplishment.
However, I have a couple of serious issues with the game. The first is the interface. When I move to a certain location (e.g. the school), why are my options not immediately on the screen? Why do I need to request to see them. This may seem like a minor thing, but this extra clicking every minute or so really adds up if you play through the game. Related: it takes too much effort to navigate around the university. Perhaps don't distinguish between indoors and outdoors, just make it a single location.
Second, as you progress you get the ability to save 'paths' so you don't need to go through the first days every time. This is a useful feature, but without a walkthrough it's impossible to use this efficiently. I think the developer should prescribe the paths, rather than allowing the play to create their own. They could use a simple branching tree structure to represent the different paths that are available.
Finally, the game is complex which is great, and one reason why I've played through it a couple of times already and keep coming back to it. However, especially around the demonstration there are just too many options without a clear indication which choices lead to which outcomes. I think this could be simplified with fewer choices leading to fewer outcomes.
Overall a great game. It's not for everyone as it's complex and it takes a while to get into. But it's rewarding to play if you have the patience. Some interface and gameplay issues become annoying over time, especially because the game takes a long time to play through.