Yeah, I agree, UI sucks. We are a small team without anyone with UI/UX experience. I'll check out those GDC talks.
Do you think that using non-transparent clear white color is the main problem? Or maybe the white+pink+yellow palette combination is just generally not good?
When I get some time I'll play and check it out. From the screenshots I see a couple problems at a glance.
- Health and other bar look okay. They're just extremely small and out of the way. While playing, you have to draw your attention way out of the field of view to look. Maybe think of other ways of conveying health instead of a bar?
- The chat box doesn't need to be transparent. In my opinion, transparency is lazy. Having an actual graphical element there would be a lot more fitting. The chat box entirely contradicts the pallete of the rest of your UI and looks super out of place. Also, pink background on white text makes it awful to read. A warmer color with white text would be better suited.
I see what you're probably trying to do is keep things small and out of the way. But that begs the question of, should you even have it to begin with? Should make you reconsider the design entirely when you think about it. Like the button in the bottom left. Totally in the corner out of the way. Well, if that's a suitable place for it, how important is it really? Because you would think something that important should have more attention.
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In total, 90 minutes of listening and watching. But you will be a lot more confident in this realm of things. Hopefully these talks help. They do a wonderful job of essentially just looking at successful designs in comparison to not so successful designs. Anyone could do that and find something that works. But they took the time and leg work of doing it for you, and also provide professionally backed advice. It's really good.