That's the thing. Completed games are a rarity by nature.This thread isn't about why games are stuck in "development hell" (if at all, it was about games just being shared here too early because there's not much to explore yet), but since you put some effort into your post, I want to adress one thing briefly:
What you describe is a common cash flow problem. Your project is too ambitious and big for the resources that are available to you (numbers of patreons, money coming in, power of your computer). It would be wise to scale down your project and start smaller so that it fits with your lifestyle and resources.
A smaller project means less stress and struggle for you plus faster update frequency. That means more content, more experience, more Patreons, more money. If your first project is finished and you got 100-200 Patreons and a predictable income, you can plan the next game according to your present resources. This is how you slowly scale up and grow.
Of course you're not getting anywhere when you're creating a game on a scale where single scenes do cost you 1000 bucks, while you're working on a 10 year old machine and have <26 Patreons. This is a project for way later.
But like I said, this thread isn't about game developers being too slow or something. I'd just like to see more completed games being uploaded to F95. Even if the pacing is fine and a dev has all the money they need (we have some examples for that here), a game that is 5% done yet and offers 20 minutes of gameplay with 15 dead ends and completely blueballing, it doesn't really do much for the player.
You can see this in the reviews for NLT Media's newest game, everyone is frustrated because the game isn't really enjoyable, despite that NLT is known for absolute high quality games. And this will for sure become one too, but it just isn't yet.
For the Patreons early releases make sense because they pay for having a say in the game, being able to vote and influence the direction. So naturally they want to play these early versions to get value out of their money.
But for people on a Pirate website who want to play games for entertainment, these titles do very little.
Game projects fail more often than not. Every quality, complete game that is piratable is already uploaded to F95. You'll see Kagura and JAST uploads on release day. In fact, you could even argue F95 is mostly for incomplete games; there are already tons of H-sites that offer completed, translated games for download. (I can't link them for obvious reasons.)
Incomplete games fill the list because there are 99 incomplete games to every complete one. That is the nature of indie games; indie developers don't have enough funds to release a 100% game on Day 1. And yes, many die because they are unable to secure funding to continue development. Old threads aren't an issue because they won't get bumped without an update by the dev.
I don’t see an elegant solution to your problem, however. People overwhelmingly want to play incomplete games here, especially if they’re free. You could ban people from uploading incomplete games, but I don't think that would be very popular. You could ask for a "quality" filter, but the mod team is already overworked to play every upload out there. And it’s too subjective to implement, especially when fetishes are involved.
Hell, I even agree with you on limiting incomplete game uploads, because that would mean my game wouldn’t be getting leaked day one lol.
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