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Flash - Completed - Titsnicle [Final] [Pokkaloh]

  1. 2.00 star(s)

    ZAJL

    This review was written as of game version [Final]

    Graphics (1/1) :

    The graphics are exactly that I expected from this developer, it's a cemented art style, it's very erotic, and it does well with the much simpler animations. Not much to say other than that, although there is a big difference between how the monsters look, and how the characters look (meaning monster boys, Monster girls, and your harem). It is off putting that every single male character with the exception of three has a placeholder character asset. it's indicative of how little care and polish went into the game, and it'll be brought up more later.

    Story (0/1):
    The story of the game, if it can really be called that, is more of a series of events that the main character stumbles into instead of being anything of real substance, and it takes a sharp decline after when you unlock area 4. The basics of the story is that your character has a "condition" where he feels compelled to stare at breasts, this caused him to leave his home and go to a random island and become an adventurer. Then you become a Gary Stew. At random you are asked to find a magic flower for the guild. You get the flower, then need to fight the king of the wolves, who as a reward for betting him asks you to impregnate his daughters (There are quite a few side quests that have you getting close to or unlocking harem members, this is one of them, I'm not actually sure if it's required for story progression, but it unlocks at this time). After this you explore the fire pits, find a living wall you need to fuck to pass, enter a sheep meadow, and get tricked into being pushed down a well Darksouls style. In the well you fall into a different dimension, get cursed, get told to talk to the sister of a side character, get forced into fucking that side character to get a "cure" it doesn't work, so you get added to a group whose going to attack a lich. You find out the lich needs more tits, he cures you and gets depowered. Then a minor character steals a McGuffin, you go and get it back, then defeat medusa for some reason.

    There is a lot of story there, but it doesn't have much more than what's on the surface, but it does actually have decent side stories.
    You:
    - Seduce your neighbor by getting her a spot in the circus
    - seduce a couple of guards with charisma and a chair
    - seduce a couple of wolf girls you were tasked on impregnating (their father gets dethroned, so they come live with you)
    - Seduce a rabbit girl who's afraid of authority.

    Then you have casual sexual relationships with:
    - Your teacher
    - Her top student
    - A wizard cat lady
    - The wizard cat lady's sister mentioned earlier
    - a clerk working in the magic office
    - A christian
    - The sheep who shoved you in the well
    - 3 wild monsters
    - 3 tamed monsters who are not worth the effort

    There is a lot here, but almost all of it is deep as a puddle, each story is littered with fetch quests which draw out their length significantly, and there is only one scene for most characters, with those in the first group getting maybe 2 or 3 scenes.

    Gameplay (0/1):
    It's terrible. you click on a enemy, after a time, you attack it, if it wasn't for rings needing you to press a button to use them, the game would actually entirely play itself. And since the entire games attack system is based on timers, there is a x2 speed multiplier, that you need to press every combat, that still isn't fast enough. it would have been better if the game was just turn based, or if cooldowns were much faster.

    The economy is also entirely fucked. Enemies drop at most 20 gold per kill (unless you are in the demon dimension, the place the well takes you to mentioned earlier, then they drop 120 gold). This is way too low since weapons generated in the shop (which has no sort of scaling, just maybe a few more items added to the pool when you unlock those areas) can cost up to 5k gold. Not all monsters drop loot, and those who do don't always drop it, so selling monster parts isn't the best for getting money either. The best way of getting money is by selling monster parts to the guild as part of a contract. This only nets you about 500 gold.

    This doesn't help with Weapon enchanting however. I like the weapon enchanting mechanic as an idea. Making weapons better by adding crystals to buff them is a good idea. Getting all of your crystals back that you used to buff a weapon is also a great idea. Seeing what a effect the upgrade will have was a good idea. The pricing was not. By the time you are adding the second or third crystal to a weapon it's already costing several thousand to enchant it. And enchanting is a requirement since the HP is so bloated in later areas that the cheat ring had to be buffed to do 10k damage instead of only 1k damage like it does in earlier areas. This bloated HP also hurts the gameplay since it makes encounters take even longer.

    The element chart was neat, but it's underutilized, wands don't exist for every element type, rings exist for most, but not all, enchantments don't exist for all either, Staffs which are upgraded version of wands also don't exist for any of them but fire. Generic weapons come in 4 tiers, with not every weapon having a 4th tier, and there is also no reliable way of getting weapons other than loot cards that you can get going through parts of certain areas.

    Quest design (0/1):
    Too many fetch quests... Almost every quest has you needing to complete at least most of an area front to back. Doing so means being at the expense of random chance unless you use the transparent card cheat, which I suggest doing to save time. Each trip to a place requires you to go back home, then sleep, then go back to do the next step. This adds a ton of time to the game done just menuing around, or slogging through combat just to do the next fetch quest. It also doesn't help that all of the fetch quests are on the same scale of quality as the autogenerated quests the guild has every day. so all of them feel like the same crap. Literally all of them.

    Bugs (1/1):
    I didn't encounter a single game breaking bug while playing, there were some minor hiccups, and a few very distracting misspellings, but nothing truly heinous.
  2. 2.00 star(s)

    commandhat

    Ultimately this game is a letdown, especially for this being the developer's Last Release.
    If you're looking for a game with ero content included, rather then ero content with a game somewhere in the mix, you may want to look elsewhere.

    Graphics (erotic)
    The erotic animations almost feel phoned in. There are some where only a dick is visible, while others have the girl humping a full male body. Some animations move the entire body, others pay more attention to the crotch. So on, and so forth.

    Overall, this portion of the game content feels about average, bordering on two stars. It'd be a good intro to erotic games, but not much else noteworthy.

    Graphics (game)
    Many, but not all, assets are recycled from previous games.
    This is fairly typical for a developer with multiple releases, but it's especially bad in this release, everywhere from game assets to environments to locations, something like half of the graphics were all used previously.

    The game itself is, however, built for a 1080p display, which makes sense considering the developers have worked with mostly older engines and nothing else. It genuinely feels like an upgrade, and it works to immerse you in the story. Speaking of which...

    Gameplay
    For starters, we have a nigh-unplayable memory test, followed directly by extended fetch quests where you go somewhere and do a thing. It's possible to encounter this within the first ten minutes of install, and it's a blocker for most of the game's actual content. You'll really, really want to either use someone else's save, or find some way to cheat, just to experience what this game has to offer.

    Other then the rushed feeling sections of the game it's a fairly bog standard RPG with real-time combat. Trigger your attacks, weather the opponent's, do that enough times in a row and you'll win the dungeon.

    It should be mentioned that combat can potentially be avoided altogether if you are lucky; the dungeons use a deck-based setup where you pick cards, and you can encounter cards that give hints to where the monsters are.

    Story
    Typical isekai. Boy wakes up not in his own bed, discovers he likes boobies, this is somehow frowned upon and considered a disease until he eventually gets the girl(s).

    Until then, he has to obtain ever-increases amounts of gold in order to buy "licenses" for "portals" to get outside the gtate.

    For how lackluster the intro is, and how hamfisted the gameplay reasoning is, it's actually very easy to immerse yourself in the atmosphere.

    What isn't recycled, and even some parts that are, actually feel very well themed, and it's easier than expected to mentually visualize your character adventuring somewhere, armor barely hanging on as he struggles to survive a bullshit card pull. (That's not a joke.)
  3. 4.00 star(s)

    Mike17723

    Pros:

    No sexual assault/rape, only consensual scenes.

    Interesting Main character

    Interesting story

    Long playtime

    Weapon Enchantments, Cooking


    Cons:

    Late game can be a fucking nightmare if you are not prepared, use the blue sword (the one which has 20 dmg and 2.8s cooldown by default ) upgraded with [bD] as much as possible, a blue shield with as many health enchantments as possible, use two thunder rings upgraded with as much thunder/bD as possible.

    Shop prices can be absolutely retarded.

    Weapons don't scale high enough with enemies and your own level.

    The sex scenes have no voice acting, the animations are average.

    There are assets reused from the last game by the same developer.

    Grinding mangoes to cook food for taming monsters takes forever.

    The minigame used to impress the nun from the monogamy church or whatever is THE MOST ABSURDLY DIFFICULT THING I HAVE EVER SEEN ON F95! I had to make a fucking SCREEN RECORDING of the patterns in order to pass it.

    Applying an enchantment to an item might end up completely destroying that item, use save scumming before enchanting anything or you will have a bad time.

    The shopkeeper lady is not a romance option.

    The wolf assassin from the intro is not a romance option.
  4. 4.00 star(s)

    latrop16

    I found the game pretty good, especially the option to play the story mode, to skip more grind.
    I just thought it was a pity that there were no scenes with the shop keeper and the border owner.
    Sound sex sounds in the scenes would be also awesome. But I guess the game is finished and no more content will be added.
  5. 3.00 star(s)

    V.A. Laurie

    The combat system is less fun, in my opinion, than Mozzoloh, but with a lot of the same assets being used, it still feels familiar and enjoyable. This review is for version 0.30b, so there will be a lot more content to come still (presumably). I'll be keeping an eye on this game, as i enjoy most of what this dev team creates.

    I just wish they'd stop building on flash
  6. 3.00 star(s)

    Eepy Poss

    It's pretty much what you would expect from this developer. A very casual mechanic on a slow progression ramp. Attacks are done automatically now with weapons having a damage number and a cooldown number and maybe an enchantment that chances the damage to an element. Multiple weapons no longer really matter unless late game starts having multiple elements per level in which omitting a shield and the extra hp would be more beneficial to do for the sake of faster killing. Rings are manual and serve pretty much just as supplementary damage of a specific element, although I did see a ring that heals 2 hp with a cooldown of 5 seconds.

    Story doesn't really make sense at all considering the MC doesnt actually get negatively impacted by seeing breasts regardless of the description saying that it "literally takes his breath away." Although I doubt anyone is playing this for story or character development so it's kind of a nonfactor. Still, it's there and it was made kinda pointless so I just hope there isnt a lot invested in this concept when it literally doesn't matter.

    Casual and easy to pick up, it's a progression grind with monster girls and actual girls.