This review was written as of game version [Final]
Graphics (1/1) :
The graphics are exactly that I expected from this developer, it's a cemented art style, it's very erotic, and it does well with the much simpler animations. Not much to say other than that, although there is a big difference between how the monsters look, and how the characters look (meaning monster boys, Monster girls, and your harem). It is off putting that every single male character with the exception of three has a placeholder character asset. it's indicative of how little care and polish went into the game, and it'll be brought up more later.
Story (0/1):
The story of the game, if it can really be called that, is more of a series of events that the main character stumbles into instead of being anything of real substance, and it takes a sharp decline after when you unlock area 4. The basics of the story is that your character has a "condition" where he feels compelled to stare at breasts, this caused him to leave his home and go to a random island and become an adventurer. Then you become a Gary Stew. At random you are asked to find a magic flower for the guild. You get the flower, then need to fight the king of the wolves, who as a reward for betting him asks you to impregnate his daughters (There are quite a few side quests that have you getting close to or unlocking harem members, this is one of them, I'm not actually sure if it's required for story progression, but it unlocks at this time). After this you explore the fire pits, find a living wall you need to fuck to pass, enter a sheep meadow, and get tricked into being pushed down a well Darksouls style. In the well you fall into a different dimension, get cursed, get told to talk to the sister of a side character, get forced into fucking that side character to get a "cure" it doesn't work, so you get added to a group whose going to attack a lich. You find out the lich needs more tits, he cures you and gets depowered. Then a minor character steals a McGuffin, you go and get it back, then defeat medusa for some reason.
There is a lot of story there, but it doesn't have much more than what's on the surface, but it does actually have decent side stories.
You:
- Seduce your neighbor by getting her a spot in the circus
- seduce a couple of guards with charisma and a chair
- seduce a couple of wolf girls you were tasked on impregnating (their father gets dethroned, so they come live with you)
- Seduce a rabbit girl who's afraid of authority.
Then you have casual sexual relationships with:
- Your teacher
- Her top student
- A wizard cat lady
- The wizard cat lady's sister mentioned earlier
- a clerk working in the magic office
- A christian
- The sheep who shoved you in the well
- 3 wild monsters
- 3 tamed monsters who are not worth the effort
There is a lot here, but almost all of it is deep as a puddle, each story is littered with fetch quests which draw out their length significantly, and there is only one scene for most characters, with those in the first group getting maybe 2 or 3 scenes.
Gameplay (0/1):
It's terrible. you click on a enemy, after a time, you attack it, if it wasn't for rings needing you to press a button to use them, the game would actually entirely play itself. And since the entire games attack system is based on timers, there is a x2 speed multiplier, that you need to press every combat, that still isn't fast enough. it would have been better if the game was just turn based, or if cooldowns were much faster.
The economy is also entirely fucked. Enemies drop at most 20 gold per kill (unless you are in the demon dimension, the place the well takes you to mentioned earlier, then they drop 120 gold). This is way too low since weapons generated in the shop (which has no sort of scaling, just maybe a few more items added to the pool when you unlock those areas) can cost up to 5k gold. Not all monsters drop loot, and those who do don't always drop it, so selling monster parts isn't the best for getting money either. The best way of getting money is by selling monster parts to the guild as part of a contract. This only nets you about 500 gold.
This doesn't help with Weapon enchanting however. I like the weapon enchanting mechanic as an idea. Making weapons better by adding crystals to buff them is a good idea. Getting all of your crystals back that you used to buff a weapon is also a great idea. Seeing what a effect the upgrade will have was a good idea. The pricing was not. By the time you are adding the second or third crystal to a weapon it's already costing several thousand to enchant it. And enchanting is a requirement since the HP is so bloated in later areas that the cheat ring had to be buffed to do 10k damage instead of only 1k damage like it does in earlier areas. This bloated HP also hurts the gameplay since it makes encounters take even longer.
The element chart was neat, but it's underutilized, wands don't exist for every element type, rings exist for most, but not all, enchantments don't exist for all either, Staffs which are upgraded version of wands also don't exist for any of them but fire. Generic weapons come in 4 tiers, with not every weapon having a 4th tier, and there is also no reliable way of getting weapons other than loot cards that you can get going through parts of certain areas.
Quest design (0/1):
Too many fetch quests... Almost every quest has you needing to complete at least most of an area front to back. Doing so means being at the expense of random chance unless you use the transparent card cheat, which I suggest doing to save time. Each trip to a place requires you to go back home, then sleep, then go back to do the next step. This adds a ton of time to the game done just menuing around, or slogging through combat just to do the next fetch quest. It also doesn't help that all of the fetch quests are on the same scale of quality as the autogenerated quests the guild has every day. so all of them feel like the same crap. Literally all of them.
Bugs (1/1):
I didn't encounter a single game breaking bug while playing, there were some minor hiccups, and a few very distracting misspellings, but nothing truly heinous.
Graphics (1/1) :
The graphics are exactly that I expected from this developer, it's a cemented art style, it's very erotic, and it does well with the much simpler animations. Not much to say other than that, although there is a big difference between how the monsters look, and how the characters look (meaning monster boys, Monster girls, and your harem). It is off putting that every single male character with the exception of three has a placeholder character asset. it's indicative of how little care and polish went into the game, and it'll be brought up more later.
Story (0/1):
The story of the game, if it can really be called that, is more of a series of events that the main character stumbles into instead of being anything of real substance, and it takes a sharp decline after when you unlock area 4. The basics of the story is that your character has a "condition" where he feels compelled to stare at breasts, this caused him to leave his home and go to a random island and become an adventurer. Then you become a Gary Stew. At random you are asked to find a magic flower for the guild. You get the flower, then need to fight the king of the wolves, who as a reward for betting him asks you to impregnate his daughters (There are quite a few side quests that have you getting close to or unlocking harem members, this is one of them, I'm not actually sure if it's required for story progression, but it unlocks at this time). After this you explore the fire pits, find a living wall you need to fuck to pass, enter a sheep meadow, and get tricked into being pushed down a well Darksouls style. In the well you fall into a different dimension, get cursed, get told to talk to the sister of a side character, get forced into fucking that side character to get a "cure" it doesn't work, so you get added to a group whose going to attack a lich. You find out the lich needs more tits, he cures you and gets depowered. Then a minor character steals a McGuffin, you go and get it back, then defeat medusa for some reason.
There is a lot of story there, but it doesn't have much more than what's on the surface, but it does actually have decent side stories.
You:
- Seduce your neighbor by getting her a spot in the circus
- seduce a couple of guards with charisma and a chair
- seduce a couple of wolf girls you were tasked on impregnating (their father gets dethroned, so they come live with you)
- Seduce a rabbit girl who's afraid of authority.
Then you have casual sexual relationships with:
- Your teacher
- Her top student
- A wizard cat lady
- The wizard cat lady's sister mentioned earlier
- a clerk working in the magic office
- A christian
- The sheep who shoved you in the well
- 3 wild monsters
- 3 tamed monsters who are not worth the effort
There is a lot here, but almost all of it is deep as a puddle, each story is littered with fetch quests which draw out their length significantly, and there is only one scene for most characters, with those in the first group getting maybe 2 or 3 scenes.
Gameplay (0/1):
It's terrible. you click on a enemy, after a time, you attack it, if it wasn't for rings needing you to press a button to use them, the game would actually entirely play itself. And since the entire games attack system is based on timers, there is a x2 speed multiplier, that you need to press every combat, that still isn't fast enough. it would have been better if the game was just turn based, or if cooldowns were much faster.
The economy is also entirely fucked. Enemies drop at most 20 gold per kill (unless you are in the demon dimension, the place the well takes you to mentioned earlier, then they drop 120 gold). This is way too low since weapons generated in the shop (which has no sort of scaling, just maybe a few more items added to the pool when you unlock those areas) can cost up to 5k gold. Not all monsters drop loot, and those who do don't always drop it, so selling monster parts isn't the best for getting money either. The best way of getting money is by selling monster parts to the guild as part of a contract. This only nets you about 500 gold.
This doesn't help with Weapon enchanting however. I like the weapon enchanting mechanic as an idea. Making weapons better by adding crystals to buff them is a good idea. Getting all of your crystals back that you used to buff a weapon is also a great idea. Seeing what a effect the upgrade will have was a good idea. The pricing was not. By the time you are adding the second or third crystal to a weapon it's already costing several thousand to enchant it. And enchanting is a requirement since the HP is so bloated in later areas that the cheat ring had to be buffed to do 10k damage instead of only 1k damage like it does in earlier areas. This bloated HP also hurts the gameplay since it makes encounters take even longer.
The element chart was neat, but it's underutilized, wands don't exist for every element type, rings exist for most, but not all, enchantments don't exist for all either, Staffs which are upgraded version of wands also don't exist for any of them but fire. Generic weapons come in 4 tiers, with not every weapon having a 4th tier, and there is also no reliable way of getting weapons other than loot cards that you can get going through parts of certain areas.
Quest design (0/1):
Too many fetch quests... Almost every quest has you needing to complete at least most of an area front to back. Doing so means being at the expense of random chance unless you use the transparent card cheat, which I suggest doing to save time. Each trip to a place requires you to go back home, then sleep, then go back to do the next step. This adds a ton of time to the game done just menuing around, or slogging through combat just to do the next fetch quest. It also doesn't help that all of the fetch quests are on the same scale of quality as the autogenerated quests the guild has every day. so all of them feel like the same crap. Literally all of them.
Bugs (1/1):
I didn't encounter a single game breaking bug while playing, there were some minor hiccups, and a few very distracting misspellings, but nothing truly heinous.