why are most games so logorroic ?
rivers of words, does anyone care?
how many read everything?
sooo boring, it would be much better to use few words and leave more room for imagination and fantasy
I remember Scott Adams Adventureland, only text:
Forest
You're in a forest.
Obvious exits: North, South, East, West, Up.
You can also see: trees
What shall I do now?
>
that's it, the rest to our imagination, and it was so addicting... wonderful
please developers, use few words, leave something to our ability to imagine!
rivers of words, does anyone care?
how many read everything?
sooo boring, it would be much better to use few words and leave more room for imagination and fantasy
I remember Scott Adams Adventureland, only text:
Forest
You're in a forest.
Obvious exits: North, South, East, West, Up.
You can also see: trees
What shall I do now?
>
that's it, the rest to our imagination, and it was so addicting... wonderful
please developers, use few words, leave something to our ability to imagine!