- Feb 12, 2018
- 358
- 1,214
I think anthologies are great! They let the writer continue telling short but enjoyable stories with regular pay-offs in each episode. Recently I watched Netflix's "Love, Death and Robots" which is a bunch of short animated episodes bunched together. One of the reviews of this series said that "Not one minute felt wasted watching this series" - and that's exactly how I felt after watching the series as well. (Another good anthology - Black Mirror) Whereas many a good TV series become boring because of the "filler episodes" used to artificially increase their lengths - even though the story overall is not that bad. (One example would be The Punisher S2).
So, why do I think that an anthology-style adult VN is a good idea? Well, after playing a lot of VNs, I found that the problem with many of them is that they are prolonged unnecessarily (A problem, also common in TV series). While longer play-times are justified for some VNs (e.g. corruption themed games and some others, makes sense, these sort of stories focus on the build-up in addition to the pay-off), most of them seem to intentionally delay the climax, because once the story reaches that point, there would be nothing else to write/tell about. From a dev's perspective, he may also not want his source of income to dry up so early. So why not tell shorter and punchier stories and tell many of them, while keeping the theme same/similar. That way, you get Wing-Chun styled barrage of punches instead of traditional hooks and uppercuts.
A good example would be incest stories. Of course, it takes time to break through the natural inhibition against incest. But one of the short incest stories in Literotica.com devised an ingenuine way out of that problem - it is mentioned in retrospect that the son confessed his desire for his mom as a woman when he was 17, and the main story takes place when he is 25. So, they had a lot of time to think about it and contemplate its consequences. So, it doesn't feel unnatural when the mom finally makes a move on his son.
If you think that adult games are more than just raw sex, you would agree that what makes each game different is how you reach that point i.e. sex. And here lies the dilemma - if you want a good VN, often that leads to more build-up and less sex. Because sex is the climax - and the climax can only last so long. So, you end up breaking up the climax in short chunks - first groping, then handjob, then blowjob, then, etc. etc. But, we all know that in real life sex doesn't work that way most of the time. A mom wouldn't be giving her son a handjob if she wasn't sexually attracted to her son in the first place - and if she were, she probably wouldn't have any problem fucking him anyway. PTOLEMY seems to respect this fact, and in his VNs when the characters decide to go, the go all the way.
While there are stories that can have sex at regular intervals but don't run out of fuel, many plots don't work that way. So, as far as I see, anthologies are very good ways of telling such stories.
Another benefit of this approach is that each episode could potentially feature some different fetish so that if some group of players is uncomfortable with that sort of fetish, they would only dislike/ignore that particular episode, not the whole series.
The question is then - how hard is it? Well, I'm not a dev or a writer. So, I cannot fathom the practical issues of such an undertaking. Some potential issues that come to mind -
- Is it hard to write many short captivating stories instead of one long slower-paced story? I think it is - to some extent. But some writers feel more comfortable that way, and end up specializing in them.
- Would introducing a new setting and new characters each episode mean getting more resources/added design times? I see, in the worst case scenario, it could be like making a new game each episode? If it is the case, some character models could be reused and settings kept similar, only changing the story.
- The players won't know what to expect. So they wouldn't know whether to play/support the game? (This is the best I could come up with)
I must mention one thing, I'm not suggesting that anthologies could be a substitute for mainstream stories. I'm just suggesting that they could potentially add a new dimension to adult VNs.
So, why do I think that an anthology-style adult VN is a good idea? Well, after playing a lot of VNs, I found that the problem with many of them is that they are prolonged unnecessarily (A problem, also common in TV series). While longer play-times are justified for some VNs (e.g. corruption themed games and some others, makes sense, these sort of stories focus on the build-up in addition to the pay-off), most of them seem to intentionally delay the climax, because once the story reaches that point, there would be nothing else to write/tell about. From a dev's perspective, he may also not want his source of income to dry up so early. So why not tell shorter and punchier stories and tell many of them, while keeping the theme same/similar. That way, you get Wing-Chun styled barrage of punches instead of traditional hooks and uppercuts.
A good example would be incest stories. Of course, it takes time to break through the natural inhibition against incest. But one of the short incest stories in Literotica.com devised an ingenuine way out of that problem - it is mentioned in retrospect that the son confessed his desire for his mom as a woman when he was 17, and the main story takes place when he is 25. So, they had a lot of time to think about it and contemplate its consequences. So, it doesn't feel unnatural when the mom finally makes a move on his son.
If you think that adult games are more than just raw sex, you would agree that what makes each game different is how you reach that point i.e. sex. And here lies the dilemma - if you want a good VN, often that leads to more build-up and less sex. Because sex is the climax - and the climax can only last so long. So, you end up breaking up the climax in short chunks - first groping, then handjob, then blowjob, then, etc. etc. But, we all know that in real life sex doesn't work that way most of the time. A mom wouldn't be giving her son a handjob if she wasn't sexually attracted to her son in the first place - and if she were, she probably wouldn't have any problem fucking him anyway. PTOLEMY seems to respect this fact, and in his VNs when the characters decide to go, the go all the way.
While there are stories that can have sex at regular intervals but don't run out of fuel, many plots don't work that way. So, as far as I see, anthologies are very good ways of telling such stories.
Another benefit of this approach is that each episode could potentially feature some different fetish so that if some group of players is uncomfortable with that sort of fetish, they would only dislike/ignore that particular episode, not the whole series.
The question is then - how hard is it? Well, I'm not a dev or a writer. So, I cannot fathom the practical issues of such an undertaking. Some potential issues that come to mind -
- Is it hard to write many short captivating stories instead of one long slower-paced story? I think it is - to some extent. But some writers feel more comfortable that way, and end up specializing in them.
- Would introducing a new setting and new characters each episode mean getting more resources/added design times? I see, in the worst case scenario, it could be like making a new game each episode? If it is the case, some character models could be reused and settings kept similar, only changing the story.
- The players won't know what to expect. So they wouldn't know whether to play/support the game? (This is the best I could come up with)
I must mention one thing, I'm not suggesting that anthologies could be a substitute for mainstream stories. I'm just suggesting that they could potentially add a new dimension to adult VNs.
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