Thank you for the guide.There are so many people asking how to solve this. I've updated the walkthrough withYou must be registered to see the links.
Thank you for the guide.There are so many people asking how to solve this. I've updated the walkthrough withYou must be registered to see the links.
Have you decrypted the message (there's a fire in the cell to decrypt the message)? If you have decrypted the message then the next step is to go to supplies 3 and inspect the shelf (step 26 inHey man. Nice to see that you keep developing this game.
I got a problem with the newest quest.
Loaded my old save (after quest 8 completion) and started the new one. Got the unreadable paper and found the code for it (not sure if its random). But now when I go to the cell, there is only a sleep option and in the Bar the Guy only asks for progress and she says she gonna go back to laundry. But in laundry is nothing to interact and after clearing all enemies out there is no obvious way to progress. Any tips?You don't have permission to view the spoiler content. Log in or register now.
Cheers
Thanks for catching this bug. I've fixed it and will include the fix in the next release.A couple of problems during the cleaning quest:
one, where is Julia's left arm?You don't have permission to view the spoiler content. Log in or register now.
two, the map doesn't scroll far enough such that her boob and hair cover several tiles that may have things that need cleaning. I can turn her portrait transparent, but really the map should just scroll more.
I think the 3 days thing being boring is reasonable. I can consider making it more difficult for subsequent days to make it more interesting.A couple of things about the new quest:
I like the story here, it's quite fun. I think the first part of the quest is fine - except maybe it should be that you clear the Laundry 2 and then get a cutscene to sbow that they're in Laundry 1 as well, but that's just cus I think it would feel more immersive.
There's some elements that are tedious, like the 3 day thing in the laundry room. Why is it 3 days instead of just 1? It gets pretty boring some time in the middle of day 2.
I think the waitress minigame at the end is fun, but it has so much more potential so I'd love to see this expanded. Stuff like outfits like the library, maybe look at what Succum and KP did in their waitress minigames too. Groping, stripping, drinking alcohol/bodyshots, and cum drinking are all great options here.
Also, I know you said new art in 8c, but I still feel like the ass stuff is a little sparse. Kneel and squat are both just front shots, and I'd love to see a rear view of that.
Edit: oh and an autosave function would be awesome. I accidentally hit quit instead of return and had to do 5 quests again.
Oh, no, just make the map wider, so that when you walk all the way to the right side of the room, Julia's portrait is over an empty part of the map.For the map scrolling, I was choosing either have a tiny picture, or a larger picture but it blocked this part of the screen. I chose the larger picture which blocks the screen as you see, so I had to add the transparent stuff.
I'm not sure more difficult is the way to go - maybe just some variety. You could have the water barrel minigame instead of day 2 (narratively you could fit this in as the water in the laundry room running out so the whole operation stops) and then have day 3. That way you still get 2 days of the laundry room, but you break up the "I'm just doing the same thing over and over again" feeling.I think the 3 days thing being boring is reasonable. I can consider making it more difficult for subsequent days to make it more interesting.
Love to hear it! Are you looking more towards something like Karryn's Prison's Bar game or the Succum Brewery drink pour?Yes, the waitress minigame is part of the plan as well, but it'll require a new quest afterwards (which is in development).
Yeah that's the downside of 2D art. I was just hoping we'd see more of that kind of art in the futureThe main problem with extra view is that every time I add an outfit it's gonna be a lot of work to add the outfit to all the arts, but I'll consider the art from behind in subsequent releases.
Hey I tried this. It actually worked very well! For some reasons I didn't think of this solution the first time.Oh, no, just make the map wider, so that when you walk all the way to the right side of the room, Julia's portrait is over an empty part of the map.
It'll be more like the librarian side quest where you build up the bar's reputation and have upgrades once you've reach certain amount of reputation.Love to hear it! Are you looking more towards something like Karryn's Prison's Bar game or the Succum Brewery drink pour?
Right, that's pretty much what I expected on a more zoomed-out level, but I was thinking more in terms of whether it's fundamentally a memory game or a reaction game (i.e. take orders, bring correct back, or take orders, pour drink without spilling etc.). I think they're both very fun alternatives imo, and maybe there's even another way to do it that I haven't thought about, but that's what popped into my mine.It'll be more like the librarian side quest where you build up the bar's reputation and have upgrades once you've reach certain amount of reputation.
Sorry for the delayed response.Right, that's pretty much what I expected on a more zoomed-out level, but I was thinking more in terms of whether it's fundamentally a memory game or a reaction game (i.e. take orders, bring correct back, or take orders, pour drink without spilling etc.). I think they're both very fun alternatives imo, and maybe there's even another way to do it that I haven't thought about, but that's what popped into my mine.
Hm. I'd honestly suggest splitting them into 2 minigames, a bartender one and a waitress one if you're planning on putting both types in. That way the games remain relatively light individually, but you can choose to combine them into a bigger one.Sorry for the delayed response.
I'm leaning towards a mix of both (take order, make correct drinks, head back to the right customer while balancing the drinks) with the element of memory (remember formula to make certain drinks) can be later on upgraded (at a cost) to become optional if you don't want to memorize the drink formula.
I think this is a very good idea. It'll make 2 separate mini games that are lightweight and both don't require too much effort to play.Hm. I'd honestly suggest splitting them into 2 minigames, a bartender one and a waitress one if you're planning on putting both types in. That way the games remain relatively light individually, but you can choose to combine them into a bigger one.
I guess no one know about Or don’t want to share!What is the cheat code?