u4ia by DriftyGames
Having played Leap of Faith and now what’s currently available of u4ia, I can comfortably say that Drifty’s style doesn’t quite suit my tastes. The visuals are good, and most of the girls pretty hot, but there’s just something in the writing, and certainly in the humour, that doesn’t work for me. I can see why these are both popular games, but not every “hit” game will work for everyone.
I didn’t really like the story here. I was talking with
Lagunavii as we both played the game at about the same time, and we came to pretty much the same conclusion. There are some good elements here, and it seems there’s a decent enough overall plot, but the actual narrative that gets you there isn’t as good. We get the destination, but not really the journey.
A couple of design elements also really frustrated me here, and some of it was present in LoF too (perhaps all of it, but I can’t remember). There were far too many free roams, and even when “quick travel” became an option, they were a bit clunky to navigate. I really despised
click, click, clicking to move around a floor of a hotel, then whenever I clicked on a door or the elevator, I had an extra set of clicks to say yes, I wanted to open/use it. Some women were also treated to a free roam (which I remember with Holly at least, in LoF), where you had to use navigation arrows to move up and down her body in a slow and unnatural way. I didn’t like it at all.
I also didn’t like the pathing, as it seemed too many choices were locked out, seemingly tied in to choices you made with no frame of reference earlier in the game. For just a single playthrough, this meant a lot of missed content, but not only was it scenes that I saw I was unable to access, but there were also plenty of scenes that I had no idea about, as they were hidden behind stacked choices. How anyone manages to play all the different LI paths here without a walkthrough mod is beyond me, and that is poor form for a game in my book.
Edit: I forgot to mention as well that I thought this game went a bit overboard with the cameos. Usually you just get a quick look at someone and have to go back and check it was them, or your MC actually interacts with the cameo character briefly, with a couple of lines of dialogue. Here though, there were a few scenes that were very much superfluous, and were added in solely to give a cameo character (or multiple characters, since one involved a phonecall and basically every character from LoF being featured) a scene that added nothing to the story. When I felt there were pacing and writing issues with the game itself, adding these extra scenes for cameos just felt like a further step in the wrong direction.
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