Is this the same game engine as the first game? The one where I can't resize or move the window without the UI and game breaking?
Here is an idea. Why don't you learn from the dozens of complaints that you got from the previous games about how players can't maximize the window, or change the window size and position, without the UI and game breaking? And then don't repeat the same mistakes and either figure out how to use Unity or figure out how to fix those problems before making a new game? Better yet, fix your previous games also before making a new game. Instead of just graying out the "Windowed" option so players can ONLY play in fullscreen. And I know you are aware of those complaints because you even replied to them and admitted to me that you had no idea how to fix it because you weren't that familiar with DirectX or something. I wasted days trying to fix it on my end.