Yeah I guess so, if it comes to the worst I will probably go with tracing it on photoshop or altering the screenshots a bit so it looks different/distinguishable from the original asset.I think a lot of people who use 3D rendering software for their games tend to use DAZ3D because it's basically the free version of Poser and is also designed to be compatible with Poser products, however; I know with DAZ3D you must pay for a license (it's like $1000 USD or some exorbitant amount of money) to use assets from other creators within your own creation if you are making money from it in some way. I'm sure Poser has something similar. You might get away with using a pirated version of Poser (because who can really prove you haven't purchased it legally on the internet?) but it's always possible the original creator of whichever assets you are using in your renders catches you, or you are reported to them by a troll. A lot of the people who develop for DAZ3D and Poser are anti-piracy because people buying their stuff is how they make their living, so I doubt they'd be lenient. But, there's so many games being produced these days that it's probably unlikely you would be caught anyway.
I've been using DAZ3D for a few years now just as a hobby and one thing I've never liked is that both Poser and DAZ3D assets are so expensive to purchase so I've admittedly downloaded plenty of these assets elsewhere. But I've always wondered if those people who are making games using Poser or DAZ3D have also paid for appropriate licensing and are also buying their stuff legally.
Thank you so much for the comment I would not want to pirate stuff either however it simply costs way too much for me to afford. I intend on buying the assets of course if I'm able to afford them after earning a stable income from this.
Thank you again!