To be fair, the hope is that the mechanics and design would help speed up progress on further floors. The question is really whether Bo would feel satisfied with his work on this floor, or instead feel a burning need to enhance it.
I love the design. Its nice and big, and yes, i kinda enjoy stumbling on new scenes haphazardly. I remember finishing a floor (i think it was cobra) and just bumbling around. I tried some further options just out of boredom and blam, several new scenes i hadnt seen before. That was fun and a nice touch. They werent essential to progression. They were just nice extras if you happen to do certain actions. To be sure, i dont remember exactly what it was, but i do remember thinking 'wow! i had no idea!' So definitely down for some hidden trinkets. So long as its organic though. Id hate it to feel like i was having to rely on a walkthrough to open up all the scenes instead of discovering them by chance.
And as for delays. Love that theyre looking at building up extra content between updates. And since koda sounds like he has more of a handle on the coding side, its possible that these updates might be even easier to produce (artwork notwithstanding). With so many little mini games and mechanics, and no doubt the ones to be introduced with floor 7, we might even see them brought into the lower floors in further updates. So overall this whole venture could be seriously worth it. Instead of just small updates we may even get faster and bigger updates. But that's entirely contingent on the guys giving theirselves a bit of breathing room for a couple of floors. I said this before, and i'll still argue its valid: Consolidate for a few months if you can. Take the developments and enhancements and tease them out elsewhere in the game. Get a few solid timely updates out, recharge, let the creative juices ferment a bit, and then push on topping it. Floor 10 would be a great place for a mega floor.
As i see it 1-3 were all pretty similar: Main boss, lots of nice scenes, and a few little tweaks (especially on floor 3 with the 4 extra stations). Four to six added varied gameplay design (khulan with her organic scene changers; cobra with all her weird triggers, and karen with her round timer victories and 'perfect ending' (save the four monks) bonus scene, oh, and her story additions). Seven seems to be bringing another design step up with the floor itself taking center stage (kind of like eliza but with all the organic qualities of cobra). Maybe use that as the spring board for the next couple of floors giving yourself less need for reinvention and work on that tenth floor outside of it. That way you guys wont feel hemmed in by our moaning, and we wont get all whiny about development cycles.
Of course, just a suggestion. I know a million people have said it already. But just to illustrate the point a bit, the other day i played MGI for the first time. Beautiful game and atmosphere (so zelda like even down to the cute music when you ride the wolf, and your robot protector dancing and chiding you for not joining her was the cutest thing ive seen in any ero game), but finished day 4 and thought 'wow! this has been going since 2016, and thats it? No wonder the folks on that thread are close to rioting. Id hate to see this becoming the norm here.
Regardless, just constructive criticism on balancing your creative vision with our genuine love for the game and desire to play a new update every other week. Somewhere between the two is the sweet spot, and im genuinely positive with all the skills youve garnered pushing the design forward, you can bang out fast solid smaller updates alongside the bigger more dynamic and creative ones. Again, thanks for the game though. It's one of the few that hits all my buttons. And thanks for the update on development. I know its still a wait. But im comfortable waiting now i see it might actually be awesome. Im also really looking forward to kodas new tweaks and enhancements to the lower floors. Its a decent system. Im pretty positive it'll work out.