Copy-Paste from Discord:
Level: 0 Progress Report
Hi everyone: I wanted to give another update on Level:0 Progress. I think 2 weeks is a good interval for reports, so I'll try to keep to that. That said, my goal is to release Level:0 with/as the next progress report. This means the ETA of Level:0 is October 10.
The last two weeks I focused on Warden, Merchant, and further work on the endings pool. Endings tend to have intense play so it's difficult to write them one after another. Switching things up helps with this. Since some people asked: the endings are indeed all full, unique scenes -- some very complex (not snippets like Tiffany's Trap).
I was worried Warden might seem generic but she's developed very nicely (no, not just her melons). People who watched some of her writing on stream seemed to like her too! I saved Merchant for last because she has the most gameplay consequences (ie. interacting with her affects your ability to fight the Queen). Working on her also gave me some new consequence ideas for the others, so I added those.
Overall, I'm hoping the scene variety and mix of obvious and non-obvious consequences (and thus mix of story and gameplay) contributes to the same organic play I'm aiming for via the many endings.
To finish up, I'll first finish writing Merchant and the remaining endings, at which point I can implement the scenes (insert CG/SFX, etc.) and handle the RPGM side of things (thankfully much easier/faster since our methodology change with Swan/Jessica). I'll try to stream some more on that stage so viewers can finally see a bit of the game itself, rather than just me typing in VS Code.
I'm sorry I wasn't able to finish this month, so thanks to everyone for your patience.
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Summary
Recent work:
- Completed core scenes for Warden
- Progress on Merchant
- New scenes for gameplay/story consequences
- Further work on additional endings
Todo:
- Finish remaining Merchant content
- Finish remaining endings
- Finish misc/minor scenes
- Scene formatting/implementation
- System/balance/polish/playtest/etc.
- ETA October 10