Meabe37
Member
- Mar 9, 2023
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We're chugging away at the latest build. Having a three-day weekend did not hurt, as it gave us a little extra time away from the day job to work on the content. As is usually the case around this time of the month, we've shifted into the cleanup phase, where reshoots and coding in story flags and audio cues are our main focus.
Speaking of story flags, I found it interesting that by this point in the game, it's becoming increasingly clear how much of a focus there will be on secrets as a storytelling element. Sure, the big ticket items are everyone's personal lives leading up to the game's events, but smaller truths are being held back. As you delve deeper into the story, it becomes clear that not everyone knows everything, and you may be actively keeping stuff to yourself. Some of those reveals aren't so important in the long run. Others though? They may cost you trust or worse.

We are deep into Act 3 of the new ending for TID 0.99.0, which is running at well over 11k new lines of code alone. With one big event, a scene that I want to do for myself, and a bit of story to bring it all to a close, we have an end in sight. It's just that the end is on a mountain a few countries away. We still need to play test the new content for reshoots/rewrites/audio and code fix. But, it's getting there.
Also, we've implemented the code to the main story for Hard Mode, which will require some explanation when it goes live. Since there's roughly 640+ qi to be earned, you don't have to play a perfect game to complete Hard Mode, but there will be multiple tasks you must check off the list to get those story flags (like sending Robin's mom after having them meet).
Thanks for your patronage and interest,
-Kinderfeld