One of the things I think most adult games are missing is some mechanism for simulating the tendency that a lot of girls have to prefer the bad boy over the nice guy. Something I came up with for the game I'm working on is basically kind of a tit for tat mechanism where a girl loses respect for MC when he does nice things for her that she has not done anything to earn. That doesn't have to mean sex, but in the context of a relationship I think it usually focuses on that. I can't really think of any other way to simulate something like that in a simplified way.
For the game I'm working on I decided that it makes sense for the girl's contribution to depend partly on where she falls on the bad girl vs nice girl spectrum. A nice girl that MC has a good relationship with might surprise MC by inviting him over for a home cooked meal where she cooked his favorite food. An approach close to a pure nice guy would work fine for this type of girl as long he didn't do too many nice things for her back to back without giving her a chance to reward him for it.
A bad girl would be more likely to reward MC with some type of sexual favor. But in both cases, if MC repeatedly showers her in affection/gifts/favors/etc without her doing something nice in return she loses respect for him and he pretty much friendzoned himself. She still likes it so it still builds relationship with her but she's less and less willing to do anything sexual. For me the bad girl type would respond better to a guy who is more of a dick and more selfish about how much he wants in return for giving her nonsexual attention.
So a guy who acts like more of a jerk, basically just doing whatever he wants even when he knows she doesn't like it, only doing nice things for her if he gets sex in return, etc hurts his relationship with her but increases her respect for him. So she's mad at him but as long as his relationship doesn't fall too low she's more likely to have sex with him than the nice guy who has higher relationship but lower respect.
I think the tricky part is figuring how how to set it up so being a complete asshole raises her anger or reduces her relationship by enough to overpower the increased respect while also making respect count for enough that a guy who acts like a simp is just not getting any action no matter how nice he is.
Curious what you guys think. Most of the games I've tried that try to do something similar to this fail at getting the right balance to me. They typically either set it up so the best approach is to play as an absolute simp or they set it up the other way and the best approach is to be a total psychopath. Both of those extremes I find immersion breaking and unappealing.
For the game I'm working on I decided that it makes sense for the girl's contribution to depend partly on where she falls on the bad girl vs nice girl spectrum. A nice girl that MC has a good relationship with might surprise MC by inviting him over for a home cooked meal where she cooked his favorite food. An approach close to a pure nice guy would work fine for this type of girl as long he didn't do too many nice things for her back to back without giving her a chance to reward him for it.
A bad girl would be more likely to reward MC with some type of sexual favor. But in both cases, if MC repeatedly showers her in affection/gifts/favors/etc without her doing something nice in return she loses respect for him and he pretty much friendzoned himself. She still likes it so it still builds relationship with her but she's less and less willing to do anything sexual. For me the bad girl type would respond better to a guy who is more of a dick and more selfish about how much he wants in return for giving her nonsexual attention.
So a guy who acts like more of a jerk, basically just doing whatever he wants even when he knows she doesn't like it, only doing nice things for her if he gets sex in return, etc hurts his relationship with her but increases her respect for him. So she's mad at him but as long as his relationship doesn't fall too low she's more likely to have sex with him than the nice guy who has higher relationship but lower respect.
I think the tricky part is figuring how how to set it up so being a complete asshole raises her anger or reduces her relationship by enough to overpower the increased respect while also making respect count for enough that a guy who acts like a simp is just not getting any action no matter how nice he is.
Curious what you guys think. Most of the games I've tried that try to do something similar to this fail at getting the right balance to me. They typically either set it up so the best approach is to play as an absolute simp or they set it up the other way and the best approach is to be a total psychopath. Both of those extremes I find immersion breaking and unappealing.