Version 0.4.4
A bit raw at first, the game require the player to do efforts and learn how mechanics works, not very intuitive and quite tedious until you understand how to exploit training effects and "samples" traits.
Also the controls are somewhat special, you need to get used to it. It could be related to controls but I think the difficulty is maybe a bit too much hard, at least at start, maybe when you upgrade enough things will be easier, but right now I duno.
The game is very interesting, not the best graphic but it have his personal touch.
I love the quest system, nothings special about it but it does the work and is well designed.
Exploring indoor environment feel like "get a key to open another room at the opposite side" which contain "another key to open a room near the first one". It feel very intentional / not natural.
But outside environment are nice, I hadn't this feeling, it was more natural. The exception is that desert is kinda... a desert, you'll get lost easily, indications are not clear, the quest "person unknow" is very confusing and imo it need to be reworked. A compas or even a basic map would really help, we're a robot coming from spaceship and doing genetical manipulations right ? So I think it's kinda logical to have a map, or a compas, or even HUD indications.
Curious to see where the game is going, right now (build 20), it feel we finished the introduction with basic mechanics and we unlocked the most useful things (i guess ?!). So I think interesting things will begin to appear in a near future.
Keep going on !
A bit raw at first, the game require the player to do efforts and learn how mechanics works, not very intuitive and quite tedious until you understand how to exploit training effects and "samples" traits.
Also the controls are somewhat special, you need to get used to it. It could be related to controls but I think the difficulty is maybe a bit too much hard, at least at start, maybe when you upgrade enough things will be easier, but right now I duno.
The game is very interesting, not the best graphic but it have his personal touch.
I love the quest system, nothings special about it but it does the work and is well designed.
Exploring indoor environment feel like "get a key to open another room at the opposite side" which contain "another key to open a room near the first one". It feel very intentional / not natural.
But outside environment are nice, I hadn't this feeling, it was more natural. The exception is that desert is kinda... a desert, you'll get lost easily, indications are not clear, the quest "person unknow" is very confusing and imo it need to be reworked. A compas or even a basic map would really help, we're a robot coming from spaceship and doing genetical manipulations right ? So I think it's kinda logical to have a map, or a compas, or even HUD indications.
Curious to see where the game is going, right now (build 20), it feel we finished the introduction with basic mechanics and we unlocked the most useful things (i guess ?!). So I think interesting things will begin to appear in a near future.
Keep going on !