Build 21.
This game has promises, but god damm do a few bad apples spoil the bunch. I've never played a game with this bad of an economy before. combat is "just okay" and the building is fun but overall it's a bunch of systems with very little glue sticking it together.
My Main issues:
1st, the economy... god god-awful, I couldn't imagine playing it in its current state without cheating. The game wants you to train and sell girls, dumb. we put all this time and energy into finding a sample we favor and training them up and the game expects us to sell them off and start with the next batch for a few coins. I've also read that it is more efficient to just sell stock samples to save time and biofuel. And if you dont grind samples, expect to be digging through barrels that are 60% uninteractable, 30% empty, and 10% got biomass crumbs.
2nd, the User Interface. Mostly it's okay, but I find the game not communicating quest rewards well enough as I have to sift through every menu to see if I've unlocked something, and in some cases, IDK what quest I got the reward from. The UI also doesn't communicate menus and what you need to do to unlock them, I sat for a good while wondering why I couldn't plug in my modules for a few hours. An easy mistake fixed by a tooltip. Games in these states either need a FULL wiki or have 100% clarity about what is and isn't unlockable. I've played for about 10 hrs, and not once have I seen a heavy lactation state, I can't find it on the wiki, I can't find it in the training menus. So it must not be implemented... Right? Pain. Also, replicants can't "seem" to be used on anything, I really think the game should be more clear on what things are and what they do.
3rd, progressions are wack. You start with wayyy too big of a space, never going to need to upgrade my ship space. Unlocking programs is way too fast and should instead be a slow building-up of parts per machine that can serve a program instead of unlocking it for every machine you own.
And IDK why models only last 5 uses
The lack of communication and feedback is annoying. It's annoying that to this day, I still have no idea what deep scan does. It's annoying that I need to equip a girl to interact with a machine and it's annoying having to enter that passcode every time. Look, I really like this game, and I want it to be the best it can be, plz fix.
also, add more zoom or fps mode in the home ship
This game has promises, but god damm do a few bad apples spoil the bunch. I've never played a game with this bad of an economy before. combat is "just okay" and the building is fun but overall it's a bunch of systems with very little glue sticking it together.
My Main issues:
1st, the economy... god god-awful, I couldn't imagine playing it in its current state without cheating. The game wants you to train and sell girls, dumb. we put all this time and energy into finding a sample we favor and training them up and the game expects us to sell them off and start with the next batch for a few coins. I've also read that it is more efficient to just sell stock samples to save time and biofuel. And if you dont grind samples, expect to be digging through barrels that are 60% uninteractable, 30% empty, and 10% got biomass crumbs.
2nd, the User Interface. Mostly it's okay, but I find the game not communicating quest rewards well enough as I have to sift through every menu to see if I've unlocked something, and in some cases, IDK what quest I got the reward from. The UI also doesn't communicate menus and what you need to do to unlock them, I sat for a good while wondering why I couldn't plug in my modules for a few hours. An easy mistake fixed by a tooltip. Games in these states either need a FULL wiki or have 100% clarity about what is and isn't unlockable. I've played for about 10 hrs, and not once have I seen a heavy lactation state, I can't find it on the wiki, I can't find it in the training menus. So it must not be implemented... Right? Pain. Also, replicants can't "seem" to be used on anything, I really think the game should be more clear on what things are and what they do.
3rd, progressions are wack. You start with wayyy too big of a space, never going to need to upgrade my ship space. Unlocking programs is way too fast and should instead be a slow building-up of parts per machine that can serve a program instead of unlocking it for every machine you own.
And IDK why models only last 5 uses
The lack of communication and feedback is annoying. It's annoying that to this day, I still have no idea what deep scan does. It's annoying that I need to equip a girl to interact with a machine and it's annoying having to enter that passcode every time. Look, I really like this game, and I want it to be the best it can be, plz fix.
also, add more zoom or fps mode in the home ship