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Unreal Engine Transformation Lab [v0.59] [Transformation Lab Dev]

TransformDev

New Member
Game Developer
Oct 7, 2024
8
16
1723196668600.png

Overview:
Transformation Lab Deluxe is an erotic hentai game centered around conducting sensual transformative experiments,
on laboratory subjects, including rKnight, your colleagues, and even yourself.
Thread Updated: 2024-10-09
Release Date: 2024-10-01
Developer: Transformation Lab Dev - - - -
Censored: No
Version: 0.59
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win: - - -

TransformationLabDeluxe   09_08_2024 12_24_57.png TransformationLabDeluxe   09_08_2024 12_21_43.png TransformationLabDeluxe   09_08_2024 12_21_37.png Screenshot_3.png TransformationLabDeluxe   09_08_2024 12_20_27.png Screenshot_2.png Screenshot_1.png 31aSXs.png RM_KKB.gif yO1b8s.png LvZzbF.png
 
Last edited by a moderator:

ich0

Member
Dec 14, 2018
114
63
I am thinking the gameplay beside the transformation is at the beginning of development?

can someone please post a screenshot of the roadmap if it is available .
 
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godhan69

Active Member
Jul 27, 2019
842
568
furry tf's consist of a lazy texture overlay and some probably store asset models slapped on, not saying it is but lot of this stuff seems like it was bought elsewhere and thrown in here.
 
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Mike145

Newbie
Jul 14, 2018
90
270
furry tf's consist of a lazy texture overlay and some probably store asset models slapped on, not saying it is but lot of this stuff seems like it was bought elsewhere and thrown in here.
Using assets done by a professional is way better than trying to do them yourself, unless you're the professional, but you can't be a pro in everything. My point is, using quality assets done by someone that's way better at it than you is not being lazy, but the preffered way.

My question is, why unreal? (genuine question)
I'm learning the engine and I chose it because of it's many features to make the game look realistic, but this game seems like if it'd work on my old pc from 2013.
 

Arararagi-san

New Member
Mar 24, 2021
10
24
Btw, you can keep stacking modifiers even after it fills the 4 mixer slots. Sucks that most of them cap at 4-5 changes
 

TransformDev

New Member
Game Developer
Oct 7, 2024
8
16
Hi, dev here. I'm pretty new on this site, as I've been mostly active on tfgamessite for this project.
It's been recommended to me to check out this site for discussion and promo of the game ;)
It's nice to see that there's already a thread here dedicated to it!
I'm open to answer any questions and get yout feedback about the game!
 
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TheStupidPRO

New Member
Jan 7, 2023
6
3
Hi, dev here. I'm pretty new on this site, as I've been mostly active on tfgamessite for this project.
It's been recommended to me to check out this site for discussion and promo of the game ;)
It's nice to see that there's already a thread here dedicated to it!
I'm open to answer any questions and get yout feedback about the game!
cool since ive taken a bit of interest, whats the sorta planned gameplay loop or management to the transformation system or will it mostly just remain a sandbox where you mess with combining ingredients?
 
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TransformDev

New Member
Game Developer
Oct 7, 2024
8
16
cool since ive taken a bit of interest, whats the sorta planned gameplay loop or management to the transformation system or will it mostly just remain a sandbox where you mess with combining ingredients?
So the main goal of the development is to create a solid transformation sandbox that allows the players to fully express themselves by creating the desired transformative scenarios.

The gameplay loop is still in the works, but the current plan is to create a point economy that will allow the player to buy new items, upgrades or machines. The points will be gained through performing experiments, which could get progressively more challenging. So the sandbox and messing around with ingredients is definitely going to be part of the experience, but I also want some goals you can actually achieve by doing that.

The next in line is to add some kind of overarching goal driven by the story, but I'll be working that out next in line.
 
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