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Unreal Engine Transformation Lab [v0.59] [Transformation Lab Dev]

skyrfen

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Jun 13, 2021
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TransformationLab-0.59
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PaganWarlord

Member
Jan 5, 2019
118
238
It seems a bit too early in development to showcase anything. Just some assets with a sprinkle of theme, but lacking ability to interact with transformed characters it failed to keep my interest long enough to even try out all the ingredients.

If this ever reaches a point where it has an actual game mechanics it could be interesting. Like having to examine the patients to figure out the exact traits of serums, and of course lots of traits influencing not only looks but also a behavior with some of them being more obvious and some very subtle (unless the ingredient combination amplifies that trait so it becomes more obvious).

This is by no means an easy road ahead, nor it will be quick, so I can only wish the dev best of luck and I might check it again in a year or so.
 

Chrathrard

Well-Known Member
Nov 20, 2018
1,088
2,062
Uhh... okay. With so many files, it takes over 5 minutes to scan the game. Characters just slide around during their transformation animations. Attempting to use the "premium" ingredients opens an external link, which I always say is very, very worrying behavior for an .exe. The breast sizes are good, but the physics are really poor. Game could go somewhere, it just needs better bones and a hook.
 
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cannon9009

Active Member
Aug 17, 2018
856
1,095
Attempting to use the "premium" ingredients opens an external link
The "link" in question being their Patreon, which the game doesn't even disclose unless you already clicked on the ingredient.

Because I should put my money towards this game that somehow managed to make an Unreal Engine game look like a Unity game...
One that has an introductory pop-up with the wrong version number...
1728543158369.png
And assets that are just hovering in the air, clearly misplaced...
1728543191024.png
That's not how boobs work.
1728543401180.png

And why did you pick, of all animations to choose, an expression of severe gastrointestinal distress while the person is transforming? That doesn't usually signify good things. In fact, I usually make that expression when something really, really bad is about to happen.

I would imagine the Patreon version isn't any better than this, aside from the single other direct body modification you can do and the two completely unmarked/undescribed ingredients. And the character creation, which the tutorial for is completely open despite being Patreon-exclusive and shows something you can't even do in-game because it's a Patreon exclusive.

I really would love to give it a more fair and light-hearted look, but it really does just look like it's unpolished on purpose. Until I see updates to this that prove otherwise, I'm just going to flat out say it: I'm assuming with my full dick and balls that this is a cash-grab and nothing more.
 
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TransformDev

New Member
Game Developer
Oct 7, 2024
8
16
Attempting to use the "premium" ingredients opens an external link.
Thanks for the feedback, I honestly had no idea that might be a problem, the idea was taken from other patreon games that straight up open the page and at the time it looked rather easy to implement so I stuck with it. Going forward, I'll replace it with a popup to ask the user to open the page :)
 
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Syokusyu

Member
Donor
Aug 7, 2017
417
1,476
Thanks for the feedback, I honestly had no idea that might be a problem, the idea was taken from other patreon games that straight up open the page and at the time it looked rather easy to implement so I stuck with it. Going forward, I'll replace it with a popup to ask the user to open the page :)
no one likes popups either.
just disable the button and slap a "patreon version only" sticker over it.
 
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TransformDev

New Member
Game Developer
Oct 7, 2024
8
16
The "link" in question being their Patreon, which the game doesn't even disclose unless you already clicked on the ingredient.

Because I should put my money towards this game that somehow managed to make an Unreal Engine game look like a Unity game...
One that has an introductory pop-up with the wrong version number...
View attachment 4117205
And assets that are just hovering in the air, clearly misplaced...
View attachment 4117207
That's not how boobs work.
View attachment 4117214

And why did you pick, of all animations to choose, an expression of severe gastrointestinal distress while the person is transforming? That doesn't usually signify good things. In fact, I usually make that expression when something really, really bad is about to happen.

I would imagine the Patreon version isn't any better than this, aside from the single other direct body modification you can do and the two completely unmarked/undescribed ingredients. And the character creation, which the tutorial for is completely open despite being Patreon-exclusive and shows something you can't even do in-game because it's a Patreon exclusive.

I really would love to give it a more fair and light-hearted look, but it really does just look like it's unpolished on purpose. Until I see updates to this that prove otherwise, I'm just going to flat out say it: I'm assuming with my full dick and balls that this is a cash-grab and nothing more.
Harsh, but honestly still one of the more constructive pieces of criticism I've faced on this project, so I'll roll with the punches and improve the game. I'm glad you gave the demo a try.

I've noted the issues, I'm already committed to fix them up. The floating assets and the wrong version display it's just an oversight, hope to patch it soon and QA the experience more before the updates.

somehow managed to make an Unreal Engine game look like a Unity game...
This one I don't really get, not sure if I can explain the choice of the engine for the game in a short post, but for the sake of being brief I don't think engine choice matters here. It's a stylized anime game. Over the course of last updates I've put a lot of effort to improve the performance so the "Unreal game" can run like a "Unity game".

I hope to continue improving the look of it and so far I'm pretty happy with how it's going.
1728565016436.png 1728565034711.png
Not adding 4k textures for the sake of frying a PC is a conscious choice here.
But I've noted this feedback as well and I'll see what I can do to maybe make the environment pop a little more, better shadows, some fancier effects etc.

And why did you pick, of all animations to choose, an expression of severe gastrointestinal distress while the person is transforming?
No particular reason here, honestly didn't think of it as a "gastrointestinal distress" but more of the genital area being affected by some kind of sensation. As the content will grow, I'll update the transformation animation to something different, perhaps even a mix of them depending on which parts of the body are affected :)

you can't even do in-game because it's a Patreon exclusive.
It's a balancing act here, on one hand some stuff is premium and not available in demo, on the other, I think the player should know if there's something they're missing out in the demo. I know some games do a different model, where the devs post a flat out full versions that are outdated by like 3 versions back. While that could be more fair, the game is growing rather rapidly with important QoL and performance updates, so even one version behind qualifies as non-representative for me, hence I prefer to do the demo model. For now at least.

that this is a cash-grab and nothing more.
(broken heart emoji)
I'm not a martyr of any kind and I'm doing this project for profit. I don't want to be dishonest in any way. But I really care about the game and the quality of the experience. I've set up a dedicated content delivery network for this project so that people can download it with sensible speed, unlike other devs who just drop their stuff on free google drive. And my development vids are also there so people can watch them without annoying ads. I've reinvested a fair amount of money into the project with the assets you see in this update and I'm constantly on the lookout for feedback to make it better.

Cheers!
 

Chrathrard

Well-Known Member
Nov 20, 2018
1,088
2,062
...the idea was taken from other patreon games that straight up open the page...
A lot of people do it, but every time I just think, "There's a very real possibility it's opening a virus and I won't be able to do anything about it." It seems like there isn't a way for players to disable browser pop-ups through Ren'Py unless we manually scour, identify and change the code, ourselves; it seems like a huge security oversight on Ren'Py's behalf, unfortunately.
 

Spreener

Newbie
Mar 25, 2019
16
14
I know some games do a different model, where the devs post a flat out full versions that are outdated by like 3 versions back. While that could be more fair, the game is growing rather rapidly with important QoL and performance updates, so even one version behind qualifies as non-representative for me, hence I prefer to do the demo model. For now at least.
I feel like some people are being a bit nit picky over things that really don't matter but there are a lot of abandonware cashgrabs on these forums so people are a bit wary. I think the jump in quality between those two screenshots look good and it gives me hope that the game will improve more rapidly than other Unreal engine games I've seen here. Don't be surprised if initial patreon sign ups are slow until the project has made some more progress. Giving consistent updates is probably the most important thing to build trust early on. Also, I agree that a warning popup that takes you to the patreon would be preferable to a hidden external link assuming you can't accidentally open the popup a whole bunch or easily open external links unintentionally.

I generally think that holding versions back a few updates for the public is the better strategy overall but only once a lot of the core mechanics are in place and most of what you're holding back is content not features. I'm not sure yet how much of this game will be story based vs sandbox based so it's hard to say how feasible that is but I suggest really considering transitioning to that model once the game is a bit further along. I think it tends to be more palatable for people to get involved with a project that doesn't feel like a lot of the content is behind a paywall but I understand why you've made the choice to do it this way at this stage. Psychologically it just feels better to subscribe to get bleeding edge / 'early access' content vs unlocking content that feels like it's already in there, you just don't have access.

The game looks really interesting so far, I wish you luck and hope it continues to get better!
 
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johnny7shooter

New Member
Oct 15, 2019
12
88
okay well, let's just put the obvious out there real quick-
#1, you need to include some kind of hovertext when mousing over an ingredient or modifier. #2, there's no clear way to close the game without alt-f4. Maybe there is a way, but I didn't easily find it.

This is barely a game so far, hardly even much of a tech demo, but you could massively improve what you have got by going over it with a User Experience eye and making it more approachable.
 
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