- Dec 4, 2018
- 126
- 195
For now, just the store. I'll start adding other income methods in the upcoming updates. Sorry for the inconvenience.LaughingFoxGames Heya, is the only way to make money in the store, or is there a way to make more money?
For now, just the store. I'll start adding other income methods in the upcoming updates. Sorry for the inconvenience.LaughingFoxGames Heya, is the only way to make money in the store, or is there a way to make more money?
ok, understandable. Just be careful. Like I said, Patreon seems to be on a crusade for taking down any pages that have games with incest. and i'd hate to see your page go down.Yeah, about that. I tried opening a Subscribestar but they kinda said no.
According to their email to me, I'm not popular enough for approval. So Patreon was the other option.
well, guess we'll go the land lady method thenok, understandable. Just be careful. Like I said, Patreon seems to be on a crusade for taking down any pages that have games with incest. and i'd hate to see your page go down.
Would you kindly upload your save file.Kasumi Side Quest
Kasumi pays you a sudden visit in the evening.
(Complete the Main and Susan Side Quest)
not working
Thank you for the kind compliments and for pointing out the issues! I will definitely try to mitigate the grinding issues. Initially I believed that lowering the Love and Corruption required would lower the grind a bit, but I guess back to the drawing board it is. Regardless thank you for the feedback!So far I see a lot of potential in the game. I like the direction its going with the Bimbo element. Only the grind is to much so far. I don't mind a little grind to avoid rushing through it but this is to much right now. I tend to lose interest if games are going to be to grindy in the long run. I hope the dev can find a good balance in that. Its an okay game to but definitly has potential to become great. I am curious to see development on this.
Thank you so much for pointing out some the issues with the game! Alright let's go through them one by one:I just started playing the game, so I don't have a lot of feedback yet, but something I would strongly recommend is to rewrite the start of the game so that Natalie's arrival happens in the intro. Right now when the game plops you down on campus on day 1 the game's story hasn't really started and the player has no sense of aim or direction. This causes the pacing of the game to stumble, as a new player is likely to stop and and wonder "now what?". Natalie's arrival is what gives the story a sense of purpose and direction, so I believe it should happen before the player is set free to play on their own.
Edit: Another thing, the quest list is a bit badly designed. The horizontal bar under the headlines means that there is a separation between a quests headline and its content, but no separation between a quest's content and the headline of the next quest. Its more natural if the area between two horizontal bars all belongs to the same quest, rather than it being part of one quest and part of another.
Edit 2: The first time you arrive at the abandoned shop there is a separate link for "enter" and "enter the abandoned shop". The second should probably replace the first, rather than showing up in addition to it.
Edit 3: The date with Kasumi feels a bit weird, especially the fact that she doesn't react at all to the fact that you're cheating on her, nor does the main character expect her to react to this. I think the game would benefit from a clearer vision of what your relationship to Kasumi is, sometimes it feels very casual and other times very deep. I would suggest that a more casual relationship probably fits the story better, with how the main character only meets her friends at the start of the story. But that means that lines like the PC saying: " Kasumi! No matter what your thinking right now, I love you. Your irreplaceable, I don't care how you look. I will always love you. " during the date would need to be rewritten.
Edit 4: When the first mother's quest is active your mom is in the kitchen on Friday evenings (you have to meet her there to continue the quest) but she is also in her bedroom at the same time. She should be in the kitchen instead of in the bedroom, not in addition to it.
Edit 5: Fast traveling somewhere should probably close the fast travel interface, to save on clicking.
Edit 6: The first scene in the mom quest (drinking wine in the kitchen) takes you to your room afterwards, but there's nothing in the story to explain why you end up there. You should probably just stay in the kitchen.
Edit 7: Increasing corrupting influence doesn't always seem to actually increase it. I believe I've had it increase to 5 at least three times now.
Edit 8: The pacing of the game, and the way you progress, doesn't fit with the way that scenes are connected narratively. Kasumi says she got kicked out after her date with the main character, but in my game these events happened weeks apart.
As you've just said, pacing. I'm trying to find a balance in that.I'm glad you found my feedback useful! Something that might help with pacing is to make quests a bit less restrictive in when they can trigger. I don't, for instance, see a reason why you'd only be able to go to the town hall on a monday.
That and a heck of alot more.Agree with all the feedback above, there's some clunkiness to the story that would be helped out by doing that.
Look forward to more updates; I trust Susan's work friend, Kaz's schoolmates, and more are in the hopper for later?
Thank you for pointing that out. I'll look into it.For some reason the flags for miranda didn't get set. I did them manually and it worked fine, might want to check on that.
Implying you mean. And yes it's a bit too dramatic. Now that I read through it, I kinda cringe at it. Might re-write that.Judging from the last sentence of the Mc hoping that the gf will still love him, are you applying there will be cheating or it was just a way of being dramatic?