Translating with JPEXS flash decompiler

striker912

Member
Mar 19, 2018
396
139
Hi guys, I'm trying to translate a game by yosino with JPEXS but when I edit the text to english. The text doesn't show up in game. It shows up when I change it back to japanese. It just shows up blank in english. anyone know what the problem is?
 
Last edited:

pcnop

Well-Known Member
Jun 26, 2018
1,311
1,139
Hi guys, I'm trying to translate a game by yosino with JPEXS but when I edit the text to english. The text doesn't show up in game. It shows up when I change it back to japanese. It just shows up blank in english. anyone know what the problem is?
AFAIR (it has been a long time since I've looked into a flash file), glyph texts (not device texts) use embedded character shapes (let's say "fonts") provided into the flash file.

If only one kind of "fonts" (for instance a Japanese font) is embedded, you can only use this "font". Otherwise, you'll have to provide (or add ?) your own "fonts".
 

striker912

Member
Mar 19, 2018
396
139
incase anyone stumbles upon this. I found the way after comparing translated ones. It is to embed the alphabet
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