A bit of extra info: The game is linear, with the overworld mainly being a shop, and the dungeon a tower-style series of combat encounters. The dungeon levels do not have maps, rather a combat screen. Events are ROL, but not GOR. Not every loss in the dungeon will give you a scene, but each loss will send you back to the town. There are very few hard game-over states. Upon going back to the town, regardless of whether you lost, the equipment you gathered is automatically sold for currency you can use in the overworld. Clothing changes are not reflected in scenes, and there is no clothing destruction, but the art makes up for it IMO. There's some fringe fetish content like enemas and fisting that makes it unique. Solid 6-7/10 game, worth a play. Working on translation.