- Mar 8, 2018
- 1,233
- 1,284
I hate that the translation tries to rewrite itself when there's a pause in dialogue, thus breaking itself.Here is the Auto Generated text by XUnity Auto Translator. It has most of the scenes translated by Sugoi Translator Offline v7 toolkit.
This is generated by playing version 1.1 fromYou must be registered to see the links.
You need to download BepInEx fromYou must be registered to see the linksand BepInEx-IL2CPP-5.4.0 fromYou must be registered to see the links, extract both of them to the game folder where application file is located and drop the txt file in BepInEx>Translation>en>Text folder and it should work.
Couldn't we just go into the code somehow and replace the JP dialogue with the english translation to prevent it mistranslating itself mid-dialogue?
It really kills the game for me.
Last edited: