Since the translation's only been out for a few days, most people are probably still exploring the game. It's an absolutely massive world compared to SEQUEL games, with almost
700 maps to dig through. Blight, Awake and Colony had just over 400 maps in comparison. I'm over 25 hours in, and still not done!
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Casual shoutout to
sub-par for the phenomenal translation work across all games, and for continuing to update the terminology for consistency across them. The hero we need.
That said, ASYLUM is fantastic. It feels like Hakika wanted to try out new things without shaking up the main series, thus we got this spin-off. It's a much bigger game, and plays more like a Metroidvania - but still retains a lot of the elements that made his previous games great.
By far and away though, my biggest praise for the game is the combat. If you go into this one expecting to steamroll enemies like in SEQUEL games, you're in for a rude awakening. Enemies hit hard, upgrades are sparse; and if you don't play your cards right, even field enemies will wipe the floor with you.
But at the same time, it doesn't feel like a slog. The number of encounters isn't excessive (and you can just outrun them if you want to avoid fighting altogether), but in return the quality of battles is significantly higher.
Bosses also have interesting mechanics that make them memorable. From the very beginning, the game will teach you the importance of having a frontline, a capable healer, and dealing damage at the right time. Colony had a few of these, but it's tuned up to eleven in ASYLUM, and I love it.
Edit: Oh yeah, the game has some porn too, if that's your thing. I'm not sure, wasn't paying much attention tbh.