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Unity None [Translation Request] DARKGATE: The Void Hell [10円はげ]

DualElites

Member
Mar 15, 2018
135
126
Ok well it's the BepInEx IL2CPP version of it.
So the BepInEx IL2CCP wouldn't react at all, downloaded and extracted in into the game directory.
I downloaded it from another source, then it popped up, however wouldn't translate anything in the interface/information screen in game. Please help?
 

aspdf

Newbie
Oct 27, 2018
41
18
Look, after finishing the game. Here is my honest opinion. The images are pretty well done, the animations are better than most 3d games I've played. Models are well made and they dont glitch out frequently. Although if u try to find the glitches through repeated replays and spamming u will eventually get one. Gameplay is frustrating at times, with grenades blowing up in the barrel at some points, enemies sometimes not following their own mechanics (i.e spotting you through walls). Overall though I enjoyed my time playing the game. I can see the creator heavily focused on the images/animations rather than gameplay and it shows but it is a game that is in its own genre currently and the first 3d game like this that I found. Worth a run through for sure but i would HIGHLY recommend playing it on easiest difficulty without cheats for the best experience. Looking forward to what this guy does in the future because the originality is there now it just needs the polish
3/5
 

Sintheta

Member
Mar 15, 2020
131
134
So the BepInEx IL2CCP wouldn't react at all, downloaded and extracted in into the game directory.
I downloaded it from another source, then it popped up, however wouldn't translate anything in the interface/information screen in game. Please help?
From my experience, it was kinda finicky as it didn't translate a lot of the log files that you can find in the game. I'm actually not sure how to help you if it wasn't translating the interface though because I think my game was able to translate that. Maybe go into the config folder within the BepInEx folder and see if any of the settings to the plugin might be able to solve your issue. I think someone mentioned changing the translated character limit to a higher number so it can parse longer lines of text but idk.