Oh the formatting of this one is wild, would take much time to translate, you can try a cheap and shitty MTL but i bet it will fuck up many of those scripts and formation leading to crashes and bugs!
Edit: yep, tried it. Just doing a quick DeepL MTL fucks the game up with bugs and errors
I'll try my hybrid approach. Technically I already have 2 projects atm (RJ141961 and RJ294690), but if I'm promised lots of bugs and errors...
Edit: Didn't realize this was a survival game at first. I'm guessing most of the script errors come from the crafting and the fishing system.
Edit2: Also a bunch of D_TEXT stuff, didn't see anything actually complicated yet though.
Edit3: I think this one will have issues with overlapping text in some menus, especially with the normal font.
Edit4: Okay I can't claim to have ever seen an if line like this before
"if(v[16]>=70 && v[16]>=35 && !s[410] && s[411])エッチしてあげる\I[90]"
I'm gonna guess
"if(v[16]>=70 && v[16]>=35 && !s[410] && s[411])I'll have sex with you.\I[90]"
will work, but I wonder what all that stuff actually does.
Edit5: Alrighty the crafting system left. Fun Fun trial and error.
Edit6: Storage turned out real bad not sure yet whats causing it.
Edit7: Seems to be a Translator++ fuckup for some reason it duplicates the number at the end of a dtext that determines font size.
So for some of it either text is the wrong size and doesn't fit on screen or has the font size number behind it. (In this case a bunch of 20's floating around)
Edit8: I guess that's mostly cosmetic though. If you actually withdraw soemthing from the storage you get a separate list that is perfectly readable.
Edit9: Just gotta fix some event log messages and I'm done.