Others [Translation Request] 夜伽道 ~タピオカちゃんと田舎の夏休み~ (MEGA DOWNLOAD)

anyone

Member
May 11, 2017
190
539
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DL Site
MEGA

It get's stuck after some text .locale emulator requirement
 
Last edited:

Magdragon

Active Member
Aug 5, 2016
746
1,178
Reipatcher works for MTL, just make sure you dont have any japanese characters in the folder path.
 

maohkun

New Member
Jan 30, 2018
4
4
I didn't find any other thread for this game, so just using the same thread.

Uncensor:
Using UABE to unpack the original .unity3d file inside YOTOGIMICHI_Data, then find file with path ID 204 in sharedassets2.assets, replace the shader file with my attachment. This works with the 1.1 update.

Unsure how to make a patch out of it due to the original game has a compressed .unity3d file.
 

PaganWarlord

Member
Jan 5, 2019
114
224
Thanks for the uncensor! Works great even in version 1.0 which is good since 1.1 is hard to come by at this moment :)
 

DemoNN

New Member
May 24, 2017
1
0
I didn't find any other thread for this game, so just using the same thread.

Uncensor:
Using UABE to unpack the original .unity3d file inside YOTOGIMICHI_Data, then find file with path ID 204 in sharedassets2.assets, replace the shader file with my attachment. This works with the 1.1 update.

Unsure how to make a patch out of it due to the original game has a compressed .unity3d file.
how do i do that im very confused
 

Cookiezzz

New Member
Jul 8, 2020
8
1
https://f95zone.to/threads/assets-bundle-extractor.2724/ UABE
software itself is very straight forward.
I'm confused as well.
How to repack it?
I unpacked it, found the file 204 in sharedassets2.assets and clicked import raw, selected 881061_unnamed_asset-sharedassets2.assets-204-Shader.txt and saved.
Do i just rename the unpacked file (no extension) to data.unity3d? There is no way to repack it back to unity3d. I tried compress but it failed.
If i just rename it, game runs but uncen is not applied.
 

PaganWarlord

Member
Jan 5, 2019
114
224
after importing raw shader to sharedassets2.assets you need save it (you might need to save it as a different filename) and import updated sharedassets2.assets back into data.unity3d file you unpacked, then delete (or move away) original compressed file save the unpacked file with shaders injected as data.unity3d
 

Cookiezzz

New Member
Jul 8, 2020
8
1
after importing raw shader to sharedassets2.assets you need save it (you might need to save it as a different filename) and import updated sharedassets2.assets back into data.unity3d file you unpacked, then delete (or move away) original compressed file save the unpacked file with shaders injected as data.unity3d
ohh I see, so i just needed to save sharedassets2.assets from there and import it, thanks!

I also found the BepInEx uncensor over at ULMF, its way easier to apply it seems, just installing BepInEx and copying a DLL.
 

PaganWarlord

Member
Jan 5, 2019
114
224
is there a file that removes censorship?
There is, the lone file attached in this whole thread a few posts back. There are some extra steps involved, and rather broadly explained but it can be done even if you had no previous experience with unpacking assets.
Alternative, as mentioned exactly one post above yours is ULMF forums.
 

fondleless

Member
Nov 25, 2019
125
364
There is, the lone file attached in this whole thread a few posts back. There are some extra steps involved, and rather broadly explained but it can be done even if you had no previous experience with unpacking assets.
Alternative, as mentioned exactly one post above yours is ULMF forums.
Can't someone upload the uncensored on mega again for us unintelligent species?
 
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