- Aug 12, 2020
- 55
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Reuploaded the File with this link:You must be registered to see the links
hope it works now.
I dont have the link for the new Version Sorry
There's a few documents scattered around the plant (look at libraries or desk) that tell you flavor text and also important stuff. That's in one of those.anyone know what to do to beat the blue robot guarding the Gold Chest on the BF2 floor in the Eclipse Fragment Demo?
It´s a nice demo and the game seems to be a bit better then the previous game that was good too. I struggle with the endboss, when it grabs me the whole screen is blurred with slime so I can ´t see the keys to break free, do you know any tricks to avoid beeing restricted or the fight at all?There's a few documents scattered around the plant (look at libraries or desk) that tell you flavor text and also important stuff. That's in one of those.
The document about it says that he's weak to lightning (you have a punch and a kick that do that kind of damage) and when it's charging it's vulnerable to overheating (i.e. fire, i.e. your special, the one that uses TP).
Since I'm here, I figure people will be having trouble with a certain PIN. It's in one of those documents too. The document says that the PIN is the red number minus the blue number.
Oh, the super-secret in the demo is also in one of the documents. It says the door on B2F will only open when you filp all five switches, there's one switch on each floor, the switch on B1F is hidden, it's not known where it is, but the guy in charge used to hang out in the room with 4 chairs….
I hope you enjoy the demo as much as I did.
You have to explore more, man!It´s a nice demo and the game seems to be a bit better then the previous game that was good too. I struggle with the endboss, when it grabs me the whole screen is blurred with slime so I can ´t see the keys to break free, do you know any tricks to avoid beeing restricted or the fight at all?
P.S. I hope there will be a good english translation when the game comes out , like the previous game you can play it without japanese knowledge but it is a pain ,because in some fight situations you need to understand what to do to avoid a loss.
Thx friend, the hint with the slime removal healing spell helped me out, so I was able to beat the final boss . Hopefully the game will release soon, the demo made for sure curious for more.You have to explore more, man!
Did you open all the treasure chests? Some contain books! Which teach useful skills when you use them!
For example, an healing skill that also clears the drool from you, so his QTE is less hard!
It's somewhere in the factory. Skill chests have a specific colour, I don't remember but I think it's blue.
I 100% agree, this game has a lot of text that really would benefit from a great translation - - not just stuff that is needed for progress but also some nice flavor text, jokes...
If anyone is willing to help me with the technical side I'd be delighted to do the text.
The funny thing is I found that secret passage and thought it was a bug ie missing wall due to demo and never went any further into it, also just a heads up there is also another secrete passage south of the B2 teleporterOh, the super-secret in the demo is also in one of the documents. It says the door on B2F will only open when you filp all five switches, there's one switch on each floor, the switch on B1F is hidden, it's not known where it is, but the guy in charge used to hang out in the room with 4 chairs….
New version with the Mirror Dimension was never translation.Hey, is anyone using the English translation able to access the Mirror Dimension area? Cause just noticed I had to switch to the original version to see it.
The author re-released the demo with improvements and bug fixes — most notably, objects with important info are now highlighted, h-scenes are skippable, and overdrain works perfectly all the time instead of just occasionally.Any news about the new games?
From your opinion, how does it compare with the current gameplay of Twilight Scramble? If it is better in terms of ero-battle, then I might consider clean MTL it.The author re-released the demo with improvements and bug fixes — most notably, objects with important info are now highlighted, h-scenes are skippable, and overdrain works perfectly all the time instead of just occasionally.
Only new enemy shown since the demo is a starfish. We only got a static image.
If you want, there'sYou must be registered to see the links.
Not necessarily much more useful than the Ci-En, but I try my best.
Any news about the new games?
Imho, much improved.From your opinion, how does it compare with the current gameplay of Twilight Scramble? If it is better in terms of ero-battle, then I might consider clean MTL it.
I tried the demo, and it's very much in the same vein as Twilight Scramble, erowise. Obviously there's not a ton of enemies yet, but the ones that are there operate on the same general idea of the early Twilight Scrambled ones of bind and drain. On the upside, the characters do actually feel pleasure from pretty much every bind. Gameplay wise, you'll be using TP skills more often, and you're introduced to dodging binds a lot sooner, so it actually starts out easier.From your opinion, how does it compare with the current gameplay of Twilight Scramble? If it is better in terms of ero-battle, then I might consider clean MTL it.