Anyone else having a ton of lag in Ayame's scenes? I'm playing on Linux so I'm trying to figure out whether this is a Linux thing or something more general.
EDIT: I've found a partial fix:
Use version 0.60 of nwjs for Linux (it's a pretty old version, the newest versions don't work well). To do this, download it, then copy the `www` folder and `package.json` file from the game's directory into the nwjs directory, then run `nw`. Now you should have the game working in nwjs 0.60, but Ayame's scenes will be even more broken than before. To fix that second part, in `www/js/plugin.json`, change the renderer from `auto` to `WebGL`. This will take Ayame's scenes from 1-2 frame per second to 20-25 frames per second, assuming you have a decent graphics card. Maybe a different version of nwjs while have slightly better performance; I checked 0.49, 0.60, 0.70 and 0.89, 0.60 was the best among them.
Note that forcing the game to use WebGL will make the game HEAVILY use your graphics card at all times (even outside of H-scenes), so I wouldn't recommend using this for anything other than viewing Ayame's scenes in the gallery.
This whole thing can be avoided by just not using nwjs at all and running the original game in WINE, but many Linux players like myself have the game freeze a few minutes after launching when doing that, so this is the workaround for people who have to use nwjs when playing on Linux.