I confess that I have refined the program to the form in which I conceived it. The more text in the game, the more time it takes to translate, that's normal. My program does not translate the text, it breaks it down and reassembles it according to a certain logic, this process without translation takes 2 - 3 minutes for a game that takes 2 hours to translate. Translation is done by google or DeepL, also depends on the speed of your internet connection. Nothing depends on me here.Great tool, but very time consuming. For example, I put Lisa [v3.1.5] [PaleGrass] to translate, and it took two whole days.
I hadn't minded so much about other games taking around 2 hours, but two days was crazy.
Is there any way to improve this time?
I don't know something like "set the line length if necessary"
As for the length of the line, in the game in the dialog box can fit a line length of 30 to 50 characters, depending on the font and that the text does not move out of the text window is the ability to adjust the length of the line