- Jul 6, 2017
- 74
- 59
I recently tried to translate some CircleKame games using translator++, and while the actual dialog and menus were translated, I noticed that during translation some parts of the the scripts would not translate. This lead to a "understandlable" translation, but part way through I would get a "nilclass" error or a "could not parse" error which was because of the script. I tried to fix this by going to the script and seeing what I could do, but it came up in moon runes and garbled junk, and there seems to be no posts regarding this from what I could find. I was wondering if anyone could tell me as to how to fix this, seeing as there are posts on this site with people machine translating RPGM games with none of the script issue.