Trials in Tainted Space, is a testament to the dedication and passion of its developers. If it were a horse however I would have to take it outside and put it out of its misery.
While the game's open-ended nature can be appealing, the continuous addition of new side quests and activities often overshadows the central storyline, leaving me feeling disconnected and uncertain about the game's direction.
One of the glaring issues is the postponement of the main quest. It's easy to get lost in the multitude of storylines and forget the original purpose of the game.
Also I find that TiTS has bloated its NPCs and support characters so much that at this point wiki assisted playthroughs are a necessity. (the sheer volume and complexity of interactions can become overwhelming)
The lack of streamlined progression and clear objectives are doing a real number on my immersion, making it difficult to invest in the narrative.
Devs, for the love of the Void, please-please-please focus on ending your story and then branch out. Stop adding new characters! Spread out existing ones if you have to, over new planets!
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(On an even more personal note, TiTS would be the product that comes out by a team of devs without a PM guiding them.
Technically solid, tries to do everything but it doesn't actually have a target audience in mind and feature creep is slowly killing it.)
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While the game's open-ended nature can be appealing, the continuous addition of new side quests and activities often overshadows the central storyline, leaving me feeling disconnected and uncertain about the game's direction.
One of the glaring issues is the postponement of the main quest. It's easy to get lost in the multitude of storylines and forget the original purpose of the game.
Also I find that TiTS has bloated its NPCs and support characters so much that at this point wiki assisted playthroughs are a necessity. (the sheer volume and complexity of interactions can become overwhelming)
The lack of streamlined progression and clear objectives are doing a real number on my immersion, making it difficult to invest in the narrative.
Devs, for the love of the Void, please-please-please focus on ending your story and then branch out. Stop adding new characters! Spread out existing ones if you have to, over new planets!
-----------------------------------------------------------------------------------------------
(On an even more personal note, TiTS would be the product that comes out by a team of devs without a PM guiding them.
Technically solid, tries to do everything but it doesn't actually have a target audience in mind and feature creep is slowly killing it.)
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