- Aug 6, 2019
- 669
- 986
I use hair that is not D-Force hair. Let's say a character lies on a pillow and the ends of his hair go through the pillow and are visible.
Standard morphs do not allow the ends of hair to get outside the area where they are visible.
What is the best trick to get them somewhere where they aren't visible or get rid of them?
I can think of playing with D-Former, or removing hair ends with a geometry editor in that scene.
Another way may be to set the hair collision with the pillow, or shells around the pillow, but then there may be a problem with the hair and character collision, because there can be only one collision item for the hair.
Do you know any better solution?
Standard morphs do not allow the ends of hair to get outside the area where they are visible.
What is the best trick to get them somewhere where they aren't visible or get rid of them?
I can think of playing with D-Former, or removing hair ends with a geometry editor in that scene.
Another way may be to set the hair collision with the pillow, or shells around the pillow, but then there may be a problem with the hair and character collision, because there can be only one collision item for the hair.
Do you know any better solution?
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