Review version Final
Good idea, terrible execution.
You play Kurumi. Her twin brother has gotten tired of her doing better on tests so he has tied her to her chair so that she can't study for the next exam. You have to free her and get revenge.
Game has two modes, "Look Around" where you click around the room to get keywords and "Act" where you combine keywords with a set action list. I was very excited and then it quickly became the worst kind of "you can't get ye flask" type old-school adventure gameplay.
It's a pretty short game, there are 13 actions you need to take for a successful completion. Exactly three of those were intuitive to me. Everything else was complete moon logic. I don't know if it's the MTL but, as an example, at one point you need to
but it doesn't appear in the bed's description and when you do that action it just says "You got what you needed" and you need to look at the map to figure out what it's talking about. (Edit: I have been informed that this is how it is in the original so it's not the translation that's making the game so dang hard).
The art is cute enough but I found it incredibly unhelpful at times. For example, after you free her from the chair, it tells you that Kurumi fell while trying to stand up and pictures her kneeling on the ground, ankles and wrists still bound. I spent quite a bit of time trying to figure out how to tell her to stand up but, nope, you're supposed to assume that she successfully stood up after and can hop around and use her hands semi-freely.
Mini Lucas Arts-type game is an A+ idea but I'd give this game a hard pass. Maybe there are some adult games made using Adventure Game Studio that can fill that niche.