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Johnny1507

Member
Nov 12, 2017
216
181
B4Black69 I found some links by chance about two weeks ago and the game promises.

Please, let us know when you create your own theme with your game.
Knowing the % of development update would calm our anxiety a lot.

If you're going to leave the project at some point for whatever reason, just say so and don't fade away, please.

Thank you for the time and care you have dedicated to this project.

PS: renpy is my favorite motor because rollback and the control the player has over the scenes but I respect the decisions of the developer.
 

B4Black69

Member
Jan 26, 2021
307
3,406
B4Black69 I found some links by chance about two weeks ago and the game promises.

Please, let us know when you create your own theme with your game.
Knowing the % of development update would calm our anxiety a lot.

If you're going to leave the project at some point for whatever reason, just say so and don't fade away, please.

Thank you for the time and care you have dedicated to this project.

PS: renpy is my favorite motor because rollback and the control the player has over the scenes but I respect the decisions of the developer.

(y) ... Will add a Subscribstar later on, for updating progress and stuffs.
Right now the state is Fan project, Juggling with my work and this ... which drastically improved after feedbacks and new interesting story lines by stonewaars.

As for fading away .. will not do that at all, but of course if I flat lined because of this Covid/Vaccine and stuff, can't help it :D.

Renpy: Rollback was one of the main drawback I saw in Tyranno, But I think I can alter the timeline, need to research on that.
When I compared both in regards to development of scenes, Tyranno got this Visual editor which won over. And it is built on HTML/Javascript my forte... So yeah I went on with it... Basically I want to devote more time on CG's and less on create/developing scenes in the game engine.
 

Dufy

Member
Feb 15, 2018
361
332
No plans currently ... plus don't like how scenes are added in Renpy, earlier it used to be just codes. Was that changed?
I will update.
I think for this translator to work, you will need the source code. Which I can provide if you have Tyrannobuilder installed? Or I will check on this later.
Yes, check plz!
 
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B4Black69

Member
Jan 26, 2021
307
3,406
I need a little suggestion on rendering optimizing ... what you all use?
I now use
This one.

Some thing I wish inbuilt in Daz while rendering.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,549
22,246
I need a little suggestion on rendering optimizing ... what you all use?
I now use
This one.

Some thing I wish inbuilt in Daz while rendering.
That's a handy add on, but I prefer to do it manually. You can do it by simply selection objects not in view and clicking the eye icon to hide it (this will cause it to NOT be loaded into GPU memory). I will often set up a split window so I have my camera view in one, while I navigate around the scene to hide everything in the other.

This can be a little tedious, so to speed it up, I created a little script to hide objects in your scene. I then saved it to my scripts folder, added it to my favourites where I was then able to assign it a shortcut key (I use "V"). Now I can just click an object and tap "V" to hide it... it is MUCH faster. I used to do this a lot on my slower video card.

Anyhow, I'll attach my script in a ZIP. It is already in the right folder and I wrote instructions on how to set it up to use it.

View attachment Toggle Visibility.7z


You can also use which I found more useful. It will reduce your texture size which most of the time, you won't even notice the difference in quality, but you will be able to render more scenes if your video card has limited GPU RAM.
 
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B4Black69

Member
Jan 26, 2021
307
3,406
That's a handy add on, but I prefer to do it manually. You can do it by simply selection objects not in view and clicking the eye icon to hide it (this will cause it to NOT be loaded into GPU memory). I will often set up a split window so I have my camera view in one, while I navigate around the scene to hide everything in the other.

This can be a little tedious, so to speed it up, I created a little script to hide objects in your scene. I then saved it to my scripts folder, added it to my favourites where I was then able to assign it a shortcut key (I use "V"). Now I can just click an object and tap "V" to hide it... it is MUCH faster. I used to do this a lot on my slower video card.

Anyhow, I'll attach my script in a ZIP. It is already in the right folder and I wrote instructions on how to set it up to use it.

View attachment 2246384


You can also use which I found more useful. It will reduce your texture size which most of the time, you won't even notice the difference in quality, but you will be able to render more scenes if your video card has limited GPU RAM.
Thanks for this, will take a look at all of the above, much appreciated.
 

B4Black69

Member
Jan 26, 2021
307
3,406
Hey dude!how is it going?I hope you don't overworked yourself stay safe and healthy brother ❤
Thanks man ... Going good (y). I will add more teasers on the way.
I think I will push the update when scenes till/around evening of that day is finished.
Will be a lot of CG's. That's why I'm using methods to reduce the render time. The above suggestion helped alot.
 
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Six0

Well-Known Member
Mar 22, 2019
1,021
2,728
the person who said a similar comment and yourself must really want this thread to go bye bye using chose words like that this isnt ATF but what do I know its not like Rule 7 has ever been enforced unless its baby porn/gore like in Bully created by Joebo.
I'm just saying what we're all thinking, and at least I wasn't calling anyone that. Nobody looks at shota hentai and goes "Mmm, midget porn~" I know that's not what we want this to be, so let's not use his dick size as a distraction. That's one of the three major copouts in straight shota content.
 
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