- Nov 2, 2019
- 760
- 7,992
Is this AI generated?Yes, that's true!
I went through that too. but over time you realize that it is just software like any other you have used. Here is a test render?
View attachment 3099925
Is this AI generated?Yes, that's true!
I went through that too. but over time you realize that it is just software like any other you have used. Here is a test render?
View attachment 3099925
Is this AI generated?
Well Jakers15@, it depends!
Install DAZ, install all assets (houses, furniture, bottles, clothes, hair, poses, people, HDRI's, etc etc etc), learn how to use the program, learn simulations, learn lights, learn cameras, learn surfaces, learn collisions, learn smothing modifiers, learn how to create OBJ's, breaking your head on your desk due to software errors that you don't know how to solve, render, post work, etc!
For those who don't know, it would probably take around 50 days!
But for you it would be around 49 and a half because you are seriously committed to graphic arts!!
Normally, if you already know how to work with DAZ, and have all these assets installed, it would take around 5 hours to create each scene, another 2 to do the simulations and another 5 hours to make the 5 renders I made and the Post work!
Many would shoot some characters with some clothes, hair and poses and not do anything else!
Dforce simulations, Among other things, are very important in the scene!
For example, look at my two spoilers below!
In the one on the left, notice the towel that looks like a normal towel!
The entire effect is done with Dforce simulations, Dforce Magnets, weight nodes, wind nodes and other techniques that make the animation credible!
And none of this can be done with the original asset (original towel), so you have to create an object (obj) and assign the same surfaces and textures as the original but with different numbers of polygons!
In the one on the right, notice how Jessica moves her panties to the side and how Danny pulls down his pants! The same applies here!
All of this takes a lot of time and work to do, but in this case it's an animation, so it takes much longer and is much more difficult than a simple dozen renders!
In the example of your request, I remember having to create a new sofa, some new cushions, some objects together for the 3 characters, to be able to import everything and make the simulations and collisions work!
And by the way, learn how to work with ZBrush to create Morphs for all these things!
My idea was not to demoralize you, but to show you that a job reasonably done requires a lot of learning time and an equally reasonable machine!You said a lot of difficult things. Let me create extra ideas, situations, and narratives like all the other fans. However, I leave the animations to you and the other creators. Until then, the community will have to put up with my animations made in "Paint"
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I just think that the face, despite not looking like Jessica, is too perfect to be 3D!Possibly!
(Image resolution)
Yes, always lots to learn in the 3D realm....And none of this can be done with the original asset (original towel), so you have to create an object (obj) and assign the same surfaces and textures as the original but with different numbers of polygons!
Looks great, in the original the face looks longer, or its just meI'm not trying to replicate it exactly, but I've been fiddling with V8's (Jessica's) texture to get it more to my liking. Thought I'd share the results so far.
View attachment 3101483
I PS'd my render in to the original background.
I'm not trying to replicate it exactly, but I've been fiddling with V8's (Jessica's) texture to get it more to my liking. Thought I'd share the results so far.
View attachment 3101483
I PS'd my render in to the original background.
Okay,no one's believing u now lol!be careful of the content you share here we do have lot of people here who can pin point an ai generated thingies in your work.its much better to suffer in the progress rather than taking a easy path,it's like your taking steroids rather than doing it in a right way
Probably not just you since Jakers agrees.Looks great, in the original the face looks longer, or its just me
Yes, rendered the image on the right. I agree on the skin being pinker.Did you make the image on the right? It's very good. The difference is that the face in the original photo is a little longer and the skin is a little pinker. But it's great. Very beautiful art.
It's not just load a duf file! You have to install all the produts that made that duf file!Hi! I'm new to DAZ and a I've got a beginners question. When trying to load the jessica character (duf fle found here) I got a message about missing many assets. I' ve installed the 4.16 version (from the DAZ Studio repository thread) and all the assets from this thread. I didn't set up a DAZ account (don't want to). Am I missing all the assets because of lack of online resources from DAZ (no account)? Do I need to install all the missing assets manually?
I understand!Okay,no one's believing u now lol!be careful of the content you share here we do have lot of people here who can pin point an ai generated thingies in your work.its much better to suffer in the progress rather than taking a easy path,it's like your taking steroids rather than doing it in a right way
It's okay for your art to be crap at first try no one's has been an expert overnightI understand!
Thanks for the mention. Just experimenting! (But I keep learning new facets)
Yes, as per Terminators response, the .duf file is merely linking to any assets.Hi! I'm new to DAZ and a I've got a beginners question. When trying to load the jessica character (duf fle found here) I got a message about missing many assets. I' ve installed the 4.16 version (from the DAZ Studio repository thread) and all the assets from this thread. I didn't set up a DAZ account (don't want to). Am I missing all the assets because of lack of online resources from DAZ (no account)? Do I need to install all the missing assets manually?
Thanks! I'll try a few options and set up DAZ according to my needs. After downloading all the Jessica related resources and the *.duf file from this thread I thought it would be enough to start the whole thing. Guess, I was wrong.Yes, as per Terminators response, the .duf file is merely linking to any assets.
For a bit more clarity on Terminators comment regarding having to use Daz Install Manager (DIM) to install "Original Daz Products", that is not necessary. DIM is another discussion we can have, but you can simply buy a product from the Daz store, go in to your account purchases, download the .zip file and extract it to where you have your My Library folder. This is of course true for downloaded content from other sources as well as other stores. You'll no doubt run in to some minor issues with content from other stores since their QC is not that great in regards to how content providers create their hierarchies, but that too is for another discussion.
My recommendation is NOT to go the DIM path just yet. Grab some assets and do it the manual way so you can understand how the Library works. Work with Daz for a few months and figure out how you are going to manage the plethora of content you will end up with. We all have our own, similar or vastly different ways of managing this. Each to their own.
I'll caution you from the outset; do not try to grab everything you can get your hands on and install it to your Library. This can slow Daz Studio down badly. Grab what you need to make a scene i.e an environment, grab some figures and a few clothes and start rendering so you can learn to use Daz.
Of course, all this said, do what you want.
Also, setting up an account with Daz or others is not a bad thing since you get some free content off the bat. They don't need to know who you are. This way you will always get the latest DAZ Studio version as they push out updates. There's also no harm in, if you are able, to support good content from the various stores. That said, you don't need an account with them. The webs is a huge place and there's lots of resources here.
Happy rendering and do share