- May 13, 2023
- 4
- 0
Hi,
Just for clarification - I am still very new to 3d and all this... please bear with me if I misunderstand something basic.
I have created a character in Daz3 studio and added a Dicktator to him. I now want to edit the skin of the entire character in substance painter. I managed to get the textures from the geoshell which comes with the Dicktator mod into the original dicktator mesh surface settings so that when I export the character from daz as an OBJ I have the right textures for the dick in place.
This somehow works. When I import the character into substance painter the result is somehow "ok"... but the parts close to the legs and torso do not well match - as far as I understand the dicktator mesh and geoshell do some blending magic to adjust the color of the genitalia part transitioning to the torso part of the figure so that the color matches the skin color of the original figure.
So I thought with the UDIM workflow as described on youtube (I should not post any link... so when you search for "daz substance painter udim workflow" you will find the tutorial I mean) I should be able to create a smooth transition in substance painter between these surface parts. But I face a problem I do not really understand: The UV map 1001 becomes a weird mix of the UVs for the face and the dicktator part as you can see in the screenshot.
Can somebody help me with this or can somebody give me an alternative how I can edit the skin of the whole character including the dick?
Just for clarification - I am still very new to 3d and all this... please bear with me if I misunderstand something basic.
I have created a character in Daz3 studio and added a Dicktator to him. I now want to edit the skin of the entire character in substance painter. I managed to get the textures from the geoshell which comes with the Dicktator mod into the original dicktator mesh surface settings so that when I export the character from daz as an OBJ I have the right textures for the dick in place.
This somehow works. When I import the character into substance painter the result is somehow "ok"... but the parts close to the legs and torso do not well match - as far as I understand the dicktator mesh and geoshell do some blending magic to adjust the color of the genitalia part transitioning to the torso part of the figure so that the color matches the skin color of the original figure.
So I thought with the UDIM workflow as described on youtube (I should not post any link... so when you search for "daz substance painter udim workflow" you will find the tutorial I mean) I should be able to create a smooth transition in substance painter between these surface parts. But I face a problem I do not really understand: The UV map 1001 becomes a weird mix of the UVs for the face and the dicktator part as you can see in the screenshot.
Can somebody help me with this or can somebody give me an alternative how I can edit the skin of the whole character including the dick?