- Jul 15, 2020
- 42
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Do you want an Atom tutorial? Try YouTube or the Atom website.Guys, i meant proofreading tutorial video for adult games. I'm using atom
And read the sentences backward.Not that I know of, but if you want some tips, apart from the obvious (speelchecking & grammer) read everything more than once, read everything out loud to see if it sounds right.
What do you mean by "proofreading" then ?Guys, i meant proofreading tutorial video for adult games. I'm using atom
That's why I read it out loud focusing on each word as I go.And read the sentences backward.
When you read them forward, part of your brain know what is the expected next word, and you can easily be fooled, reading the word you expect in place of the one effectively wrote. Plus, when doing this you tend to focus on the sentence, while proofreading should be solely focusing on the words.
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What i mean is that reading the text and correcting any mistakes in the dialogues for adult game. I wanna help to a dev.And read the sentences backward.
When you read them forward, part of your brain know what is the expected next word, and you can easily be fooled, reading the word you expect in place of the one effectively wrote. Plus, when doing this you tend to focus on the sentence, while proofreading should be solely focusing on the words.
What do you mean by "proofreading" then ?
I mean, whatever the software you use to write, and whatever the subject you're writing about, the way to proofread is exactly the same. Therefore you give another meaning to this word, and knowing what it is would help answering you.
Well, what do you expect from a tutorial, that haven't already be said on this thread ?What i mean is that reading the text and correcting any mistakes in the dialogues for adult game.
# - PROOFREADING -
# "original of the dialog line"
# Eventual comments if you're not sure to understood something.
"corrected version of the dialog line"
filename:line
Eventual comments if you're not sure to understood something.
"Corrected version of the dialog line"
I do it two ways, it really depends on the dev and how they prefer it.Well, what do you expect from a tutorial, that haven't already be said on this thread ?
Proofreading is (relatively speaking) simple. You read the text, you correct the errors, dot. And how to do increase your chances to catch the said errors have been answered.
The only think that haven't been said, is how to "report" your works, and here it depend. Globally there's to school for this.
There's those who do it on the source:
And there's those who do it on an external file:Code:# - PROOFREADING - # "original of the dialog line" # Eventual comments if you're not sure to understood something. "corrected version of the dialog line"
And that's all you need to know.Code:filename:line Eventual comments if you're not sure to understood something. "Corrected version of the dialog line"
There's no magic tools or secret formula for this. I mean, yes there's grammar check tools, spelling check tools and all, but generally the author already used them.
Proofreading is not letting machines catch the errors, it's using your eyes and brain to catch the errors missed by any automatic processes that can have passed through the text prior to you.