- Jun 5, 2017
- 28
- 33
Hey y'all,
I have some questions about using Twine for a new text-based, open-world game I'm writing. If there's anyone who really knows their way around Sugarcube 2 and might be able to offer programming tips occasionally, I'd really appreciate it. The first issue that has come up is trying to integrate a time system such that a clock appears in the sidebar and can then progress based on in-game choices and such. I don't think anything I want should be *too* complicated, but I've had a hard time figuring things out from some of the online forum discussions on Twinery and the like. I'd really appreciate an IM if you get a chance!
I have some questions about using Twine for a new text-based, open-world game I'm writing. If there's anyone who really knows their way around Sugarcube 2 and might be able to offer programming tips occasionally, I'd really appreciate it. The first issue that has come up is trying to integrate a time system such that a clock appears in the sidebar and can then progress based on in-game choices and such. I don't think anything I want should be *too* complicated, but I've had a hard time figuring things out from some of the online forum discussions on Twinery and the like. I'd really appreciate an IM if you get a chance!